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2013-01-03 * Adjust the error text for no BP based on markdeconstructBen Millwood
* Re-order some buy messages to be more useful
2013-01-03fix for trample's rate of charge depending on pitchRoman Tetelman
2013-01-03 * it is no longer possible to charge trample by walking into a wallRoman Tetelman
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood
2013-01-03 * Attempt to fix the empty weapon switch bugBen Millwood
2013-01-03* (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString()M. Kristall
* s/G_SanitiseName/G_SanitiseString/ * s/trap_Printf/trap_Print/ * Change a few occurences of MAX_STRING_CHARS to MAX_NAME_LENGTH
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
* (bug 3645) Lag correction field in server info menus is always empty (Ben Millwood) * (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller) * (bug 3662) Players who fall of the edge of the world can block the spawn queue (/dev/humancontroller) * Remove unused argument to G_ClientNumberFromString() * Remove unused variables in G_admin_setlevel() * Remove a number of superfluous va()s * Shut up erroneous warnings about uninitialized variables
2013-01-03 * Update README viewvc urlBen Millwood
* Fix Lag Correction field in server info * Some other crap to reduce patch size
2013-01-03 * Grammatical tweaks to menu messagesBen Millwood
* De-tabbing whitespace
2013-01-03* (bug 3633) Fix some buffer-safety issuesM. Kristall
2013-01-03* (bug 3629) OB1/buffer overflow (Azrael07)M. Kristall
* (bug 3290) Revert r966 and use a less hacky fix
2013-01-03 * Fix tabsBen Millwood
* Fix bsuits * Um.
2013-01-03Fix 0 credits to next stage in s3Ben Millwood
2013-01-03* Round thresholds server-side to save bandwidth and prevent server command ↵Ben Millwood
overflows * Downgrade weapon anim messages to a warning (because we're not really expecting any to exist) Merge bugs: * Fix human spawn menu * Protocol version 69 (oops!)
2013-01-03* bug 3599 was still occuring if !setlevel was used by admin name and the adminM. Kristall
was connected with a different name
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
.tga in the /emoticons/ dir of fs_game, emoticon file names need to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga (square) or /emoticons/rifle_2x1.tga (double-wide)
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
/emoticons/dretch.tga inline with text) * emoticons are square .tga images placed in the /emoticons dir of fs_game * emoticons should probably be 64x64 to look nice * g_emoticonsAllowedInNames (default ON) is an optional server setting to prevent players from using them in names * emoticons can be escaped by prefixing with an additional [ * cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing of emoticons in ui or cgame contexts respectively * fix color code continuation on wrapped lines * prefix all wrapped lines with a space to prevent chat shenanigans
2013-01-03* (bug 3595) /sell upgrades doesn't change player model for battlesuitM. Kristall
(Ben Millwood) * (bug 3599) adminLevel can be wrong * Reorder *Attributes_t arrays to match corresponding enums * Simplify BG_Buildable, BG_Class, BG_Weapon, and BG_Upgrade * Remove a couple unnecessary config string hacks * !unmute was saying !mute in some messages
2013-01-03* Remove some inappropriate change markers from the beginning of timeTim Angus
2013-01-03* Remove some unused state structures from gameTim Angus
* Remove some unused (mainly baseq3) cgame cvars
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* add a new function BG_PrimaryWeapon() that returns the "primary"Tony J. White
weapon in a player's inventory * when changing classes by buying/selling bsuit, keep pers.classSelection in sync
2013-01-03* turrets were using the wrong buildable attribute for trajectory type in ↵Tony J. White
last rev
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
2013-01-03Lcannon primary doesn't scale radius anymore, just uses secondary sizeBen Millwood
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
* Fix off-by-one errors and some gcc warnings
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
2013-01-03* (bug 3408) g_alienstage/g_humanstage dont trigger trigger_stageTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03Balance changesAsa Kravets
* Adv goon bite range decreased 96->80 (regular goon + 8, to compensate for model size) * Adv goon pounce charge time reverted 600->700 * Goon pounce repeat (delay before being able to chomp) now applies after landing from a pounce instead of hitting with a pounce * Tyrant range decreased 116->100 * Zap damage decreased 50->40
2013-01-03* Merge ioq3-r1272Tim Angus
2013-01-03* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 ↵Ben Millwood
behaviour) * only award partial credits for incomplete buildables
2013-01-03Credit based stagesBen Millwood
2013-01-03* Basilisk animation policyTim Angus
* Fix broken lerping due to animating before positioning on parent tag
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
* Loads of whitespace fiddling to make the code closer to tremulous SVN * HUMAN_BVALUE_MODIFIER includes ALIEN_CREDITS_PER_FRAG
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled and g_markDeconstruct is not (Ben Millwood) * (bug 3560) PTRC can be used while the original client is connected * remove unused functions from src/game/g_ptr.c
2013-01-03* Make 1st person weapon animation random (but unpredictable)Tim Angus
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
* Add animation policies for marauder * Remove reference to shotgun_hand.md3
2013-01-03* First person weapon animationTim Angus
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03* (bug 3354, 3353) Fix broken G_MapExists (benmachine)Tim Angus
2013-01-03benmachine typo fixed: oldBoostedTime"->oldBoostTimeAsa Kravets
Tweaks: * blaster, prfile, luci secondary sizes increased 4->5 * barb radius reduced 100->75
2013-01-03Keep poison through an evolutionBen Millwood
2013-01-03Removed STAT_UNUSED, because it is.Ben Millwood
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
* (bug 3256) G_admin_print to a tty should not decolour if com_ansiColor is set (Ben Millwood) * (bug 3392) Console is affected by flag @ (Chris "Lakitu7" Schwarz) * Automatically load default admin levels when g_admin is disabled, since admin commands can still be used (since r894) * Make return value of G_SelectiveRadiusDamage useful and use it for Overmind and Reactor attacks * /entitylist was skipping entity 0 * Check original search string against IP and slot number for !ban * Preserve score and ping so they are always reported correctly * Random refactoring and formatting fixes
2013-01-03Blaster shots have a volume of 4 cubedAsa Kravets
2013-01-03TweaksAsa Kravets
* Marauder (both) jump height reduced 400->380 * Barb repeat rate increased 1000->1500
2013-01-03Balance changesAsa Kravets
* barb regen 10->15 seconds * zap initial range 90->120 * zap cutoff range 350->300 * zap max targets 3->5 * trample damage increased by 1 (so a trample hit + slash will kill a turret)
2013-01-03* Unreverted entity walljumpingAsa Kravets
* Pulse rifle shots have a volume of 4 cubed
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
* Squad marking removed * Marauder walljump reverted to upstream * Minijump removed Enjoy!