Age | Commit message (Collapse) | Author |
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* Re-order some buy messages to be more useful
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* s/G_SanitiseName/G_SanitiseString/
* s/trap_Printf/trap_Print/
* Change a few occurences of MAX_STRING_CHARS to MAX_NAME_LENGTH
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* (bug 3645) Lag correction field in server info menus is always empty
(Ben Millwood)
* (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller)
* (bug 3662) Players who fall of the edge of the world can block the spawn queue
(/dev/humancontroller)
* Remove unused argument to G_ClientNumberFromString()
* Remove unused variables in G_admin_setlevel()
* Remove a number of superfluous va()s
* Shut up erroneous warnings about uninitialized variables
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* Fix Lag Correction field in server info
* Some other crap to reduce patch size
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* De-tabbing whitespace
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* (bug 3290) Revert r966 and use a less hacky fix
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* Fix bsuits
* Um.
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overflows
* Downgrade weapon anim messages to a warning (because we're not really expecting any to exist)
Merge bugs:
* Fix human spawn menu
* Protocol version 69 (oops!)
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was connected with a different name
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.tga in the /emoticons/ dir of fs_game, emoticon file names need
to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga
(square) or /emoticons/rifle_2x1.tga (double-wide)
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/emoticons/dretch.tga inline with text)
* emoticons are square .tga images placed in the /emoticons dir of fs_game
* emoticons should probably be 64x64 to look nice
* g_emoticonsAllowedInNames (default ON) is an optional server setting to
prevent players from using them in names
* emoticons can be escaped by prefixing with an additional [
* cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing
of emoticons in ui or cgame contexts respectively
* fix color code continuation on wrapped lines
* prefix all wrapped lines with a space to prevent chat shenanigans
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(Ben Millwood)
* (bug 3599) adminLevel can be wrong
* Reorder *Attributes_t arrays to match corresponding enums
* Simplify BG_Buildable, BG_Class, BG_Weapon, and BG_Upgrade
* Remove a couple unnecessary config string hacks
* !unmute was saying !mute in some messages
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* Remove some unused (mainly baseq3) cgame cvars
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weapon in a player's inventory
* when changing classes by buying/selling bsuit, keep pers.classSelection
in sync
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last rev
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BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
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* Fix off-by-one errors and some gcc warnings
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* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
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* Adv goon bite range decreased 96->80 (regular goon + 8, to compensate for model size)
* Adv goon pounce charge time reverted 600->700
* Goon pounce repeat (delay before being able to chomp) now applies after landing from a pounce instead of hitting with a pounce
* Tyrant range decreased 116->100
* Zap damage decreased 50->40
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behaviour)
* only award partial credits for incomplete buildables
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* Fix broken lerping due to animating before positioning on parent tag
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* Loads of whitespace fiddling to make the code closer to tremulous SVN
* HUMAN_BVALUE_MODIFIER includes ALIEN_CREDITS_PER_FRAG
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* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled
and g_markDeconstruct is not (Ben Millwood)
* (bug 3560) PTRC can be used while the original client is connected
* remove unused functions from src/game/g_ptr.c
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* Add animation policies for marauder
* Remove reference to shotgun_hand.md3
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Tweaks:
* blaster, prfile, luci secondary sizes increased 4->5
* barb radius reduced 100->75
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* (bug 3256) G_admin_print to a tty should not decolour if com_ansiColor is
set (Ben Millwood)
* (bug 3392) Console is affected by flag @ (Chris "Lakitu7" Schwarz)
* Automatically load default admin levels when g_admin is disabled, since admin
commands can still be used (since r894)
* Make return value of G_SelectiveRadiusDamage useful and use it for Overmind
and Reactor attacks
* /entitylist was skipping entity 0
* Check original search string against IP and slot number for !ban
* Preserve score and ping so they are always reported correctly
* Random refactoring and formatting fixes
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* Marauder (both) jump height reduced 400->380
* Barb repeat rate increased 1000->1500
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* barb regen 10->15 seconds
* zap initial range 90->120
* zap cutoff range 350->300
* zap max targets 3->5
* trample damage increased by 1 (so a trample hit + slash will kill a turret)
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* Pulse rifle shots have a volume of 4 cubed
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* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
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