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The server software used for the Der Bunker Tremulous servers.
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Commit message (
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Author
2013-01-03
* Increase repeater cost from 2 to 4
Ben Millwood
2013-01-03
* fix misleading comment
Roman Tetelman
2013-01-03
* remove extra landing friction from dodge
Roman Tetelman
2013-01-03
Tweaks to cvar default values and flags
Ben Millwood
2013-01-03
fix maxZones dynamic allocation conditional
Ben Millwood
2013-01-03
Remove repeater overlap prevention code
Ben Millwood
2013-01-03
Reduce redundancy in Cmd_Build_f
Ben Millwood
2013-01-03
add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap
Ben Millwood
2013-01-03
show the BP of the main / reactor zone by default
Ben Millwood
2013-01-03
Default max repeater zones 3 -> 500
Ben Millwood
2013-01-03
* Repeaters cost 2 BP that take away from the main (reactor's) pool.
Ben Millwood
2013-01-03
Display 0 BP during SD
Ben Millwood
2013-01-03
Ignore unpowered buildables when checking if too close to the enemy and remov...
Ben Millwood
2013-01-03
Don't unpower more than the BP a power source can supply correctly
Ben Millwood
2013-01-03
The reactor can only power as much BP as it can hold, and marked unpowered bu...
Ben Millwood
2013-01-03
Fixes to alien BP counting and markdecon
Ben Millwood
2013-01-03
Queue BP when incomplete buildables are destroyed
Ben Millwood
2013-01-03
Fix some bugs with Zone BP
Ben Millwood
2013-01-03
Zone BP updates, and a minor bug fix
Ben Millwood
2013-01-03
use alien queue for aliens
Roman Tetelman
2013-01-03
Initialisation fix in BP zone allocation code
Ben Millwood
2013-01-03
Queue buildpoints in main zone and unpowered buildables
Ben Millwood
2013-01-03
Minor cleanups to zone bp
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
/give funds should accept non-integral arguments
Ben Millwood
2013-01-03
* Prevent spectating a player while alive (thanks Byron Johnson)
Christopher Schwarz
2013-01-03
* Fix some bugs with banning by client number introduced in revision 1189
M. Kristall
2013-01-03
* Revert last change... oops
Tim Angus
2013-01-03
* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)
Christopher Schwarz
2013-01-03
* Add "return" keyword to map rotation system, which causes a rotation to
Tim Angus
2013-01-03
* Fairly substantial restructuring of the map rotation system which hopefully
Tim Angus
2013-01-03
* Cut down map rotation system memory usage by concatenating commands
Tim Angus
2013-01-03
* Change grammar of map rotation system to support back to back conditions
Tim Angus
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Remove unused variable
Tim Angus
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* Use the MN_ system for team lock and player limit messages
Tim Angus
2013-01-03
* s/G_TriggerMenu2/G_TriggerMenuArgs/
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Remove some redundant code introduced at some point during the merge
Tim Angus
2013-01-03
* shotgun pellets back up to 14
Roman Tetelman
2013-01-03
* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)
Christopher Schwarz
2013-01-03
* fix previous commit to actually work (integer math...whoops)
Roman Tetelman
2013-01-03
* make build point return time shorter when more build points are missing
Roman Tetelman
2013-01-03
* Fix a new formatting issue from revision 1189
M. Kristall
2013-01-03
* Cleanup info_validate function and enforce that connecting clients must pas...
Christopher Schwarz
2013-01-03
* Move some code around
M. Kristall
2013-01-03
* (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags)
M. Kristall
2013-01-03
* Refactor some more admin code
M. Kristall
2013-01-03
* (bug 4037) cgame forgets to close buildstat.cfg
M. Kristall
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