Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | Granger FOV increased to advanced's value 80 -> 110 | Roman Tetelman | |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz | |
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow | |||
2013-01-03 | Removed basilisk turret grabbing | Asa Kravets | |
2013-01-03 | Readjusted attack ranges for upgraded classes to compensate for model size ↵ | Asa Kravets | |
differences | |||
2013-01-03 | * fix #58, huge thanks to bob, wireddd, and khalsa for helping track down ↵ | Roman Tetelman | |
and fix this | |||
2013-01-03 | Fix camper credits | Roman Tetelman | |
* The time clients are alive is recorded in seconds. * Award free funds regardless of death. Funds will be given - when the client is alive every g_freeFundPeriod if g_freeFundPeriod is positive (otherwise no free funds are given). | |||
2013-01-03 | Don't queue from reactor pool when power source can't be found | Roman Tetelman | |
2013-01-03 | * bring back camper credits | Roman Tetelman | |
- they are now awarded regardless of deaths - use a cvar (g_freeKillPeriod) instead of a #define as the interval | |||
2013-01-03 | Balance tweak | Asa Kravets | |
* Pulse rifle clipsize reduced 50->40 * Pulse rifle max clips increased 4->5 | |||
2013-01-03 | Fix the turret bug for teslas too | Ben Millwood | |
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood | |
2013-01-03 | I don't like redundant checks for stupid things | Ben Millwood | |
2013-01-03 | * fix turrets from firing sv_fps times per second (thanks rezyn) | Roman Tetelman | |
2013-01-03 | * spectating teammates no longer copies their credits, borrowed from lakitu7 ↵ | Roman Tetelman | |
(fixes #78) | |||
2013-01-03 | chomp a warning | Ben Millwood | |
2013-01-03 | Make humans raise their weapon when they spawn | Ben Millwood | |
This is a purely cosmetic change that I thought I'd experiment with. Note that the previous resetting of ps.weapon was redundant. | |||
2013-01-03 | Balance tweaks: | Asa Kravets | |
* Dretch damage reduced 40->36 * Dretch repeat reduced 700->500 | |||
2013-01-03 | Set dodge side slowed modifier to 0.9 | Asa Kravets | |
2013-01-03 | * weaken dodge whene slowed by creep/gas/spit (closes #73) | Roman Tetelman | |
2013-01-03 | * ckit no longer has a "don't repair" button (fixes #18) | Roman Tetelman | |
2013-01-03 | * add comment to previous commit | Roman Tetelman | |
2013-01-03 | Buildables will suicide after 90 seconds without a source of power | Roman Tetelman | |
2013-01-03 | Decrement queued build points to avoid infinite loop | Roman Tetelman | |
2013-01-03 | Balance tweak: | Asa Kravets | |
* Dretch damage increased 36->40 | |||
2013-01-03 | Balance tweaks: | Asa Kravets | |
* Increased mdriver damage 38->40 * Decreased hive swarm speed 384->320 | |||
2013-01-03 | * Fix an annoying warning | M. Kristall | |
2013-01-03 | * Don't fire incomplete hives | Ben Millwood | |
2013-01-03 | Fix crouch check on dodge (fixes #71) | Ben Millwood | |
2013-01-03 | Make next queue time calculation more consistent | Ben Millwood | |
2013-01-03 | * make sprinting take stamina again | Roman Tetelman | |
* FIXME: this is a hack | |||
2013-01-03 | * separate dodge and sprint onto their own keys (dodge +button6, sprint ↵ | Roman Tetelman | |
+button8) * hold the sprint key to move faster * FIXME: remove references to SS_SPEEDBOOST and cg_alwayssprint | |||
2013-01-03 | Remove complimentary funds (closes #68) | Ben Millwood | |
2013-01-03 | Merge most of the CalculateBuildPoints loops | Ben Millwood | |
It may be possible to do this further but as it is I've simplified and efficientised the code a good deal. Also some tiny irrelevant cleanups | |||
2013-01-03 | Simplify some power handling code | Ben Millwood | |
* Remove reactorNode, overmindNode, G_FindReactor, and G_FindOvermind * Replace level.(overmind|reactor)Present with G_Reactor and G_Overmind | |||
2013-01-03 | Hive pain/death code cleaned up | Ben Millwood | |
* pain animation still used even without overmind * remove AHive_Die since it was broken and AHive_Pain attacks anyway - if a hive is killed in a single hit it will not react * alien buildables that die have self->powered set qfalse | |||
2013-01-03 | * Fix death detection on medistation heal (bug 3981) | Ben Millwood | |
2013-01-03 | * Increase repeater cost from 2 to 4 | Ben Millwood | |
* Repeaters will no longer suicide * If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct * A power source can no longer be replaced by one of its dependants * Dead repeaters will queue from the reactor | |||
2013-01-03 | * fix misleading comment | Roman Tetelman | |
2013-01-03 | * remove extra landing friction from dodge | Roman Tetelman | |
2013-01-03 | Tweaks to cvar default values and flags | Ben Millwood | |
2013-01-03 | fix maxZones dynamic allocation conditional | Ben Millwood | |
2013-01-03 | Remove repeater overlap prevention code | Ben Millwood | |
2013-01-03 | Reduce redundancy in Cmd_Build_f | Ben Millwood | |
2013-01-03 | add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlap | Ben Millwood | |
2013-01-03 | show the BP of the main / reactor zone by default | Ben Millwood | |
2013-01-03 | Default max repeater zones 3 -> 500 | Ben Millwood | |
2013-01-03 | * Repeaters cost 2 BP that take away from the main (reactor's) pool. | Ben Millwood | |
* By default, repeater BP queue return is instant * Repeaters can be built at stage 1 * Increase the alien build point and build queue time defaults by 50% | |||
2013-01-03 | Display 0 BP during SD | Ben Millwood | |
2013-01-03 | Ignore unpowered buildables when checking if too close to the enemy and ↵ | Ben Millwood | |
remove extra newline in "This location is too close to the enemy to evolve" | |||
2013-01-03 | Don't unpower more than the BP a power source can supply correctly | Ben Millwood | |