index
:
zittrig-4
master
The server software used for the Der Bunker Tremulous servers.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game
Age
Commit message (
Expand
)
Author
2003-02-09
* More work on the alternative model format. Model now in game, sans animations
Tim Angus
2003-02-09
* Started construction of a new model format, similar to Q2's
Tim Angus
2003-02-08
* Hacked up vsprintf to support vec3_t
Tim Angus
2003-02-08
* Added utility function CG_DrawBoundingBox to um.. draw bounding boxes
Tim Angus
2003-02-06
* Added some (slightly hacky) code to allow spectators to skip manually trigg...
Tim Angus
2003-02-03
* Fix to SCA_NOFOOTSTEPS
Tim Angus
2003-02-03
* Makefile edit to include menudef.h in ctags
Tim Angus
2003-01-27
* Fixed a stupid HUD bug
Tim Angus
2003-01-26
* cg_lagometer defaults to 0
Tim Angus
2003-01-25
* Door/Plat/Button sounds configurable now
Tim Angus
2003-01-25
* Random bug fixes
Tim Angus
2002-12-18
* BBOX edits on buildables
Tim Angus
2002-12-02
* Bounding box fiddles
Tim Angus
2002-11-30
* Various additions for the latest human hud
Tim Angus
2002-11-18
* Tweakage of values
Tim Angus
2002-11-16
* Tidy ups and bug fixes in preparation for an alpha
Tim Angus
2002-11-10
* Fixed the ordering of buildable struct members
Tim Angus
2002-10-23
* Improved performance of real fading light flares
Tim Angus
2002-10-22
* 1.32 point release update
Tim Angus
2002-10-19
* Removed supposed improvements to key parsing code :)
Tim Angus
2002-10-11
* Alien staging health modification
Tim Angus
2002-09-23
* Fixed build timer bug
Tim Angus
2002-09-23
* Various changes for Jex's new hud
Tim Angus
2002-09-19
* Cleaned up redundant events
Tim Angus
2002-09-18
* Added damage particle effects for the buildables
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-10
* Cleanup of cg_local.h and side-effects
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-07
* Various random stuff
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-24
* Added regeneration aura for highest alien class
Tim Angus
2002-08-22
* Some more improvements to light flares
Tim Angus
2002-08-22
* Renamed misc_lens_flare to misc_light_flare and improved it
Tim Angus
2002-08-22
* Fixed medistat bugs
Tim Angus
2002-08-21
* Model scale implemented for classes
Tim Angus
2002-08-19
* Slowblob implemented (WP_POUNCE_UPG)
Tim Angus
2002-08-19
* Brought hand-to-hand grabbing back for WP_GRAB_CLAW
Tim Angus
2002-08-16
* Emergency commit - fileserver dying :/
Tim Angus
2002-08-13
* Added ownerdrawn FPS, timer, snapshots and lagometer
Tim Angus
2002-08-09
* Removal of Q3A armor[sic] system - freed up a STAT_ in the process
Tim Angus
2002-08-09
* Human repair ability
Tim Angus
2002-08-08
* Display of buildable health and power status
Tim Angus
2002-08-07
* "deconstruct" command to destroy buildables without damage
Tim Angus
2002-08-06
* Bank menu code support
Tim Angus
2002-08-04
* Mispelling of "threshold" fixed
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
2002-06-30
Cvar defaults
Tim Angus
2002-06-25
Zap now seperate from Tesla
Tim Angus
[next]