Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-02-10 | * Chimera now uses "prowl" model | Tim Angus | |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus | |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus | |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus | |
2003-02-08 | * Hacked up vsprintf to support vec3_t | Tim Angus | |
2003-02-08 | * Added utility function CG_DrawBoundingBox to um.. draw bounding boxes | Tim Angus | |
* G_Printf now outputs to the TA UI console as well as the regular one * Light flares now have an extra test to fix the "seeing through thin brushes" bug | |||
2003-02-06 | * Added some (slightly hacky) code to allow spectators to skip manually ↵ | Tim Angus | |
triggered doors | |||
2003-02-03 | * Fix to SCA_NOFOOTSTEPS | Tim Angus | |
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus | |
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws | |||
2003-01-27 | * Fixed a stupid HUD bug | Tim Angus | |
* Changes to viewheights, BBOXes and FOVs * Added some code to nudge the spawn origin of an infest spawning alien * Infesting view now traces to find position * Some changes to weapon ranges | |||
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus | |
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects | |||
2003-01-25 | * Door/Plat/Button sounds configurable now | Tim Angus | |
2003-01-25 | * Random bug fixes | Tim Angus | |
* Random balance tweaks | |||
2002-12-18 | * BBOX edits on buildables | Tim Angus | |
* Couple of balance values tweaked | |||
2002-12-02 | * Bounding box fiddles | Tim Angus | |
* Added a small radius search to the use action * Fixed a couple of crash bugs | |||
2002-11-30 | * Various additions for the latest human hud | Tim Angus | |
2002-11-18 | * Tweakage of values | Tim Angus | |
* Sorted out hud selection code * Wall walk smoothes now performed in the correct order (d'oh) * Fixed bug involving human credit | |||
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus | |
2002-11-10 | * Fixed the ordering of buildable struct members | Tim Angus | |
* Tiny amount of balancing | |||
2002-10-23 | * Improved performance of real fading light flares | Tim Angus | |
* Added timed light flares and cg_ to switch between flare types | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2002-10-19 | * Removed supposed improvements to key parsing code :) | Tim Angus | |
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-23 | * Various changes for Jex's new hud | Tim Angus | |
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus | |
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-07 | * Various random stuff | Tim Angus | |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds | |||
2002-08-22 | * Some more improvements to light flares | Tim Angus | |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus | |
2002-08-22 | * Fixed medistat bugs | Tim Angus | |
* Forced focus on menu load | |||
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus | |
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus | |
2002-08-06 | * Bank menu code support | Tim Angus | |
2002-08-04 | * Mispelling of "threshold" fixed | Tim Angus | |
* Only Tremulous servers are listed in server list * Only Tremulous maps listed in map list | |||
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds |