Age | Commit message (Expand) | Author |
2017-03-09 | use r.currentAngles a bit more (for later use) | /dev/humancontroller |
2017-03-09 | try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit | /dev/humancontroller |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller |
2017-03-09 | allow misc_particle_system entities to use the angles spawn variable | /dev/humancontroller |
2017-03-09 | fix a building self-explosion epsilon issue | /dev/humancontroller |
2017-03-09 | do not sink underwater | /dev/humancontroller |
2017-03-09 | do not overclip | /dev/humancontroller |
2017-03-09 | do not force lucifer cannon users to stop attacking in order to charge again | /dev/humancontroller |
2017-03-09 | always bring up a blueprint, but always print an error if appropriate | /dev/humancontroller |
2017-03-09 | increase MAX_BUILDLOG | /dev/humancontroller |
2017-03-09 | increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged | /dev/humancontroller |
2017-03-09 | implement setdevmode: an admin command to switch developer mode on or off | /dev/humancontroller |
2017-03-09 | also use configstring #CS_LOCATIONS+0 for storing location names | /dev/humancontroller |
2017-03-09 | remove a redundant condition | /dev/humancontroller |
2017-03-09 | remove redundant code | /dev/humancontroller |
2017-03-09 | remove some '\n's from strings passed to error calls | /dev/humancontroller |
2017-03-09 | clamp funds at +-30000, not SHRT_MIN/MAX | /dev/humancontroller |
2017-03-09 | never pass a NULL ent to G_UseTargets() | /dev/humancontroller |
2017-03-09 | refactor stuff | /dev/humancontroller |
2017-03-09 | use standard time representation | /dev/humancontroller |
2017-03-09 | use MIN() instead of min() | /dev/humancontroller |
2017-03-09 | make strrchr() and strchr() standard-conformant | /dev/humancontroller |
2017-03-09 | remove trailing '\n' characters from error strings | /dev/humancontroller |
2017-03-09 | use floatint_t | /dev/humancontroller |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller |
2017-03-09 | fix distortion of 2D acceleration | /dev/humancontroller |
2017-03-09 | implement the range marker functionality, use it to create buildable range ma... | /dev/humancontroller |
2017-03-09 | fix noclipping players affecting other players | /dev/humancontroller |
2017-03-09 | improve the usability of noclip, notarget, give and godmode: | /dev/humancontroller |
2017-03-09 | rewrite the mover team code | /dev/humancontroller |
2017-03-09 | add a string duplicating function into the game module | /dev/humancontroller |
2017-03-09 | alter trigger wait timers a bit, remove duplicate code | /dev/humancontroller |
2017-03-09 | allow maps to override buildpoint limits | /dev/humancontroller |
2017-03-09 | make the ignore functionality even transmission-complete, moving the necessar... | /dev/humancontroller |
2017-03-09 | unset clientPersistant_t::humanItemSelection when leaving the spawn queue, fo... | /dev/humancontroller |
2017-03-09 | fix trigger linkage after trap_SetBrushModel(); always allow firing at a trig... | /dev/humancontroller |
2017-03-09 | ensure that ent->classname is always non-null (for entity numbers up to level... | /dev/humancontroller |
2017-03-09 | make buildable placement precise | /dev/humancontroller |
2017-03-09 | allow configurable teleporter ejection speed | /dev/humancontroller |
2017-03-09 | when stopping follow mode, keep the view origin and stop | /dev/humancontroller |
2017-03-09 | change setviewpos to work as it sounds like | /dev/humancontroller |
2017-03-09 | refactor stuff | /dev/humancontroller |
2017-03-09 | remove some redundant statements | /dev/humancontroller |
2017-03-09 | stop depending on the system-reserved _DEBUG preprocessor-define | /dev/humancontroller |
2017-03-09 | never set groundEntityNum to -1, use ENTITYNUM_NONE instead | /dev/humancontroller |
2017-03-09 | stop creeping off-the-ground players | /dev/humancontroller |
2017-03-09 | never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead | /dev/humancontroller |
2017-03-09 | always spawn corpses where the model coincides with the ending state of the d... | /dev/humancontroller |
2017-03-09 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller |
2017-03-09 | fix trigger_stage activation upon stage jumps | /dev/humancontroller |