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path: root/src/game
AgeCommit message (Expand)Author
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03* Make 1st person weapon animation random (but unpredictable)Tim Angus
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03* (bug 3354, 3353) Fix broken G_MapExists (benmachine)Tim Angus
2013-01-03benmachine typo fixed: oldBoostedTime"->oldBoostTimeAsa Kravets
2013-01-03Keep poison through an evolutionBen Millwood
2013-01-03Removed STAT_UNUSED, because it is.Ben Millwood
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03Blaster shots have a volume of 4 cubedAsa Kravets
2013-01-03TweaksAsa Kravets
2013-01-03Balance changesAsa Kravets
2013-01-03* Unreverted entity walljumpingAsa Kravets
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03New build error and corresponding menu for attempted deconstruction of the la...Ben Millwood
2013-01-03* A new (256x256) version of Garoth's creep textureMichael Levin
2013-01-03* Oops! Last few commits allowed any Alien to walljump, fixedMichael Levin
2013-01-03* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...Michael Levin
2013-01-03* Options menu video modes glitch fixed (a backport)Michael Levin
2013-01-03Quashed a pair of warnings.Michael Levin
2013-01-03Put MN_H_NOENERGYAMMOHERE back.Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03Balance changes:Asa Kravets
2013-01-03* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)Tim Angus
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03Lucifer Cannon has a tiny bounding box that scales with charge to match the a...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...Ben Millwood
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
2013-01-03Minor balance change:Asa Kravets
2013-01-03Macros to describe structure values in terms of build pointsAsa Kravets
2013-01-03Need to clear the Tyrant's fall velocity before every PMove or we can get ins...Michael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03Server logs look weird with MOD_SUICIDE listed as method of death for buildab...Michael Levin
2013-01-03Balance change:Asa Kravets
2013-01-03src/game/g_cmds.c:534: warning: ‘ent’ is used uninitialized in this functionBen Millwood
2013-01-03Goodbye wall-walking on entities, we hardly knew ye. On a related note, if yo...Michael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
2013-01-03* Norfenstein's increased Dretch attack repeatMichael Levin
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03* Shut up some compiler warnings (but not all of them)Ben Millwood
2013-01-03* Removed unused G_CrushAttack argumentMichael Levin
2013-01-03Fixed benmachine's sed n00bery.Michael Levin
2013-01-03 * Renamed some enum stuff to be more descriptiveBen Millwood
2013-01-03* Fixed name-change color bleeding bugMichael Levin
2013-01-03Updated infopanes.Michael Levin