summaryrefslogtreecommitdiff
path: root/src/qcommon
AgeCommit message (Expand)Author
2013-01-03* (bug #3705) Collision bugfix/optimisation from Tr3BTim Angus
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
2013-01-03* (bug 4306) Fix display formatting between different types of chat textChristopher Schwarz
2013-01-03* Fix cross-compiling (early merge from ioq3 r1667)Christopher Schwarz
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents someTim Angus
2013-01-03* (bug 3237) Black colour redefined to grey (benmachine)Christopher Schwarz
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsersBen Millwood
2013-01-03* Fix a parser bug relating to whitespace at the end of scriptsBen Millwood
2013-01-03* Automatically prompt the user for what to do when files are needed from the...Christopher Schwarz
2013-01-03* separate dodge and sprint onto their own keys (dodge +button6, sprint +butt...Roman Tetelman
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Cleanup info_validate function and enforce that connecting clients must pas...Christopher Schwarz
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* (bug 3416) Overlapping strings with strcpy (thanks Jacques Boscq)M. Kristall
2013-01-03* Mostly revert my change to SnapVector, since the bug it fixed turned outBen Millwood
2013-01-03* Don't play EV_FALL_FAR sound if deadBen Millwood
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03* Merge ioq3-r1464Tim Angus
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03 * Delete some obsolete files related to squadmarkingBen Millwood
2013-01-03* marauder has a timeout after jumping before being able to walljump againRoman Tetelman
2013-01-03 * Some SnapVector nonsenseBen Millwood
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* don't call COM_Compress() on scripts stored in memory. This causesTony J. White
2013-01-03* SCIPTTim Angus
2013-01-03* Merge ioq3-r1272Tim Angus
2013-01-03* First person weapon animationTim Angus
2013-01-03Improving an error message, which should help diagnose its cause a little.Ben Millwood
2013-01-03* Merge ioq3-r1248Tim Angus
2013-01-03Finally figured out why players were so special in gimping the wallwalk code....Michael Levin
2013-01-03Fix compiling on OSXBen Millwood
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2013-01-03* Merge ioq3-r1233Tim Angus
2007-11-28* Merge ioq3-r1220Tim Angus
2007-11-03* Merge ioq3-r1204Tim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-10-25* Fix a couple of Q3isms accidentally introduced during a mergeTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus