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The server software used for the Der Bunker Tremulous servers.
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renderercommon
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Author
2014-08-28
Make it compile
Tim Angus
2014-08-28
Fix OSX build
Tim Angus
2014-08-28
Fix assorted warnings
Tim Angus
2014-08-28
Use SDL 2 instead of SDL 1.2
Tim Angus
2014-06-17
Bunch of comment fixes
Tequila
2014-06-17
Fix check for jpeg_mem_ to work with libjpeg-turbo
robo9k
2014-06-17
Fix PNG tRNS length checks
Zack Middleton
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
out seems to be unnecessarily large for one byte per pixel
morturp
2014-06-17
Free Team Arena fonts/fontImage_X.dat buffer
Zack Middleton
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference. May have caused other issues as well.
2014-06-17
Prevent the skip of the glyph if it does not fit
morturp
2013-05-31
add some noreturn annotations
/dev/humancontroller
2013-05-31
Fix Freetype build problems
Tim Angus
2013-03-27
Fix some warnings caused by lack of noreturn
Tim Angus
2013-03-27
Fix some of the things clang --analyze flagged
Tim Angus
2013-03-19
Fix USE_FREETYPE breakage
Tim Angus
2013-03-19
Move renderers a bit closer together
Tim Angus
2013-03-19
Move noise function declations to tr_common.h
Zack Middleton
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Add GPL header to tr_common.h
Zack Middleton
2013-02-16
Add renderercommon/tr_common.h
Tim Angus
2013-02-16
Move some things into renderercommon
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus