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2016-04-07OpenGL2: Direct state access, part 3: Framebuffers.SmileTheory
2016-04-07OpenGL2: Direct state access, part 2: Uniforms.SmileTheory
2016-04-07OpenGL2: Direct state access, part 1: Texture bindsSmileTheory
2016-04-07Fix error handling in RE_SaveJPGToBuffer().SmileTheory
2016-04-07Make jpeg loading errors non-fatal.SmileTheory
2016-04-07OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC ↵SmileTheory
compressor as a workaround on Intel graphics.
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
The functions themselves are in code/renderercommon/tr_image_*.c
2015-03-17Fix saving/loading glyph 255 in RegisterFontZack Middleton
The glyph for character 255 (lower case y with two dots above it) was rendered, but it's glyph information was not stored in fontInfo_t and not saved into .dat file (including the ones in Team Arena). Attempting to load it from existing .dat font files is fine because shader name is "" and gets 0 handle. The handle was already 0 anyway.
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17Add facility to describe cvarsTim Angus
2014-08-28Make it compileTim Angus
2014-08-28Fix OSX buildTim Angus
2014-08-28Fix assorted warningsTim Angus
2014-08-28Use SDL 2 instead of SDL 1.2Tim Angus
2014-06-17Bunch of comment fixesTequila
2014-06-17Fix check for jpeg_mem_ to work with libjpeg-turborobo9k
2014-06-17Fix PNG tRNS length checksZack Middleton
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17out seems to be unnecessarily large for one byte per pixelmorturp
2014-06-17Free Team Arena fonts/fontImage_X.dat bufferZack Middleton
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference. May have caused other issues as well.
2014-06-17Prevent the skip of the glyph if it does not fitmorturp
2013-05-31add some noreturn annotations/dev/humancontroller
2013-05-31Fix Freetype build problemsTim Angus
2013-03-27Fix some warnings caused by lack of noreturnTim Angus
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-19Fix USE_FREETYPE breakageTim Angus
2013-03-19Move renderers a bit closer togetherTim Angus
2013-03-19Move noise function declations to tr_common.hZack Middleton
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-16Update copyright noticesTim Angus
2013-02-16Add GPL header to tr_common.hZack Middleton
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-16Move some things into renderercommonTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus