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The server software used for the Der Bunker Tremulous servers.
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2014-06-17
OpenGL2: Parallax corrected cubemap (cheaper trick)
SmileTheory
2014-06-17
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
SmileTheory
2014-06-17
OpenGL2: Minor GLSL shader improvements.
SmileTheory
2014-06-17
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
SmileTheory
2014-06-17
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
SmileTheory
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...
SmileTheory
2014-06-17
Fix glsl DEFORM_BULGE calculation
cmf028
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
OpenGL2: Some small shader optimizations.
SmileTheory
2014-06-17
OpenGL2: Revisit fragment tangent space calculation, and remove tangent space...
SmileTheory
2014-06-17
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
SmileTheory
2014-06-17
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
SmileTheory
2014-06-17
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...
SmileTheory
2014-06-17
OpenGL2: reduce varying usage in lightall shader.
SmileTheory
2014-06-17
OpenGL2: Some shader cleanup
SmileTheory
2014-06-17
OpenGL2: Speed up fog shader slightly.
SmileTheory
2014-06-17
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-05-03
Use specular texture RGB as specular reflectance, multiplied by per-material ...
SmileTheory
2013-05-03
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...
SmileTheory
2013-03-19
Support more tcgens in lightall shader.
SmileTheory
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus