Age | Commit message (Expand) | Author |
---|---|---|
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2014-06-17 | Fix upside-down SSAO. | SmileTheory |
2013-05-03 | #5889: Do post-processing only on viewport portion of frame buffer. | SmileTheory |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory |
2013-03-19 | Some minor cleanup. | SmileTheory |
2013-03-19 | Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). | SmileTheory |
2013-03-19 | Oops, fix typo. | SmileTheory |
2013-03-19 | Simplify previous patch. | SmileTheory |
2013-03-19 | Calculate viewport and screen texture coordinates correctly for sun shadows. ... | SmileTheory |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |