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path: root/src/renderergl2/tr_glsl.c
AgeCommit message (Expand)Author
2016-04-07OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress...SmileTheory
2016-04-07OpenGL2: Add r_glossIsRoughness.SmileTheory
2016-04-07OpenGL2: Remove some rendering options for simplicity.SmileTheory
2015-03-17OpenGL2: Add support for parallax occlusion mapping.SmileTheory
2015-03-17OpenGL2: remove lightmap support from generic glsl shader. This path was bare...SmileTheory
2015-03-17OpenGL2: Fix corrupt models.SmileTheory
2015-03-17OpenGL2: Interleave vertex data for static MD3s.SmileTheory
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2015-03-17fixed formatting of a few GLSL float constants remove unneeded version number...Anthony Pesch
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...SmileTheory
2014-08-28Don't load external GLSL files by defaultZack Middleton
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17OpenGL2: Parallax corrected cubemap (cheaper trick)SmileTheory
2014-06-17OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.SmileTheory
2014-06-17OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1SmileTheory
2014-06-17don't call va each frame in GLSL_VertexAttribPointersAnthony Pesch
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...SmileTheory
2014-06-17OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-05-31fix some "\n"-related stuff/dev/humancontroller
2013-05-03Fix zone memory leak in OpenGL2 rendererZack Middleton
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...SmileTheory
2013-05-03Starting sunlight experimentation branchSmileTheory
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-03-19Always reset vertex attrib pointers with animated meshes.SmileTheory
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus