Age | Commit message (Expand) | Author |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory |
2016-04-07 | OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress... | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossIsRoughness. | SmileTheory |
2016-04-07 | OpenGL2: Remove some rendering options for simplicity. | SmileTheory |
2015-03-17 | OpenGL2: Add support for parallax occlusion mapping. | SmileTheory |
2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was bare... | SmileTheory |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory |
2015-03-17 | OpenGL2: Interleave vertex data for static MD3s. | SmileTheory |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version number... | Anthony Pesch |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-08-28 | Don't load external GLSL files by default | Zack Middleton |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2014-06-17 | OpenGL2: Parallax corrected cubemap (cheaper trick) | SmileTheory |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory |
2014-06-17 | OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 | SmileTheory |
2014-06-17 | don't call va each frame in GLSL_VertexAttribPointers | Anthony Pesch |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light... | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | OpenGL2: Clean up texmod calculations, and improve vertex animation handling. | SmileTheory |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory |
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller |
2013-05-03 | Fix zone memory leak in OpenGL2 renderer | Zack Middleton |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s... | SmileTheory |
2013-05-03 | Starting sunlight experimentation branch | SmileTheory |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory |
2013-03-19 | Always reset vertex attrib pointers with animated meshes. | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |