Age | Commit message (Expand) | Author |
2016-04-07 | Make it compile | Tim Angus |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory |
2016-04-07 | OpenGL2: Load existing per-map cubemaps. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory |
2016-04-07 | OpenGL2: Add r_cubemapSize. | SmileTheory |
2016-04-07 | OpenGL2: Support picmip for DDS textures. | SmileTheory |
2016-04-07 | OpenGL2: DDS (compressed textures) support. | SmileTheory |
2016-04-07 | OpenGL2: Some tr_image.c cleanup. | SmileTheory |
2016-04-07 | OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress... | SmileTheory |
2016-04-07 | OpenGL2: Add option in code for alternate overbright method. | SmileTheory |
2016-04-07 | Fix alloc size for default skin and single shader skin | Zack Middleton |
2015-06-07 | OpenGL2: Fix shadow cubemap segfault | Zack Middleton |
2015-06-07 | OpenGL2: Fix shadow cubemap size | Author: Xycaleth |
2015-03-17 | Don't set fog image border color | Zack Middleton |
2015-03-17 | OpenGL2: Fix invalid texture parameter. | SmileTheory |
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton |
2014-08-28 | OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip... | SmileTheory |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-08-28 | OpenGL2: Replace R_MipMapsRGB() with faster version. | SmileTheory |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2014-06-17 | Remove unused extern qboolean charSet | Zack Middleton |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | OpenGL2: Fix for "unsupported framebuffer format" bug | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2014-06-17 | Fix crash caused by too many surfaces in skin | Zack Middleton |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus |
2013-03-19 | Move renderers a bit closer together | Tim Angus |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |