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The server software used for the Der Bunker Tremulous servers.
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tr_image.c
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Author
2016-04-07
OpenGL2: Add option in code for alternate overbright method.
SmileTheory
2016-04-07
Fix alloc size for default skin and single shader skin
Zack Middleton
2015-06-07
OpenGL2: Fix shadow cubemap segfault
Zack Middleton
2015-06-07
OpenGL2: Fix shadow cubemap size
Author: Xycaleth
2015-03-17
Don't set fog image border color
Zack Middleton
2015-03-17
OpenGL2: Fix invalid texture parameter.
SmileTheory
2015-03-17
Port COM_ParseExt fixes to CommaParse
Zack Middleton
2014-08-28
OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip...
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-08-28
OpenGL2: Replace R_MipMapsRGB() with faster version.
SmileTheory
2014-06-17
OpenGL2: Remove sRGB support, replace with gamma cvars.
SmileTheory
2014-06-17
Remove unused extern qboolean charSet
Zack Middleton
2014-06-17
OpenGL2: Remove and force r_softOverbright.
SmileTheory
2014-06-17
Don't create images/framebuffers that won't be used, and add checks before use.
SmileTheory
2014-06-17
OpenGL2: Use RGBA16F format for HDR.
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
SmileTheory
2014-06-17
OpenGL2: Fix for "unsupported framebuffer format" bug
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Fix crash caused by too many surfaces in skin
Zack Middleton
2013-03-27
Fix some of the things clang --analyze flagged
Tim Angus
2013-03-19
Move renderers a bit closer together
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Add renderercommon/tr_common.h
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus