Age | Commit message (Expand) | Author |
2015-03-17 | Remove unfinished OpenGL display list code | Zack Middleton |
2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was bare... | SmileTheory |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory |
2015-03-17 | OpenGL2: Bit of multidraw optimization. | SmileTheory |
2015-03-17 | OpenGL2: Interleave vertex data for static MD3s. | SmileTheory |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-08-28 | Don't load external GLSL files by default | Zack Middleton |
2014-06-17 | OpenGL2: Reimplement MD3 tangent space calculation. | SmileTheory |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2014-06-17 | #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. | SmileTheory |
2014-06-17 | OpenGL2: Parallax corrected cubemap (cheaper trick) | SmileTheory |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory |
2014-06-17 | OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 | SmileTheory |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light... | SmileTheory |
2014-06-17 | Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes | Zack Middleton |
2014-06-17 | OpenGL2: Remove redundant GLS_* enum. | SmileTheory |
2014-06-17 | #6069: Remove md4 model support. | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | Remove vertexLightmap from textureBundle_t, it's never qtrue | Zack Middleton |
2014-06-17 | Remove unused shader state code from tr_local.h | Zack Middleton |
2014-06-17 | Merge last two commits into renderergl2 | Zack Middleton |
2014-06-17 | Add support for IQM int blend indices and float blend weights | Zack Middleton |
2014-06-17 | Support IQMs with joints and no poses | Zack Middleton |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory |
2014-06-17 | OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b... | SmileTheory |
2014-06-17 | OpenGL2: Clean up texmod calculations, and improve vertex animation handling. | SmileTheory |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory |
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops... | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-05-31 | Remove unused renderCommandList variable from renderers | Ensiform |
2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s... | SmileTheory |
2013-05-03 | Starting sunlight experimentation branch | SmileTheory |
2013-03-25 | s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-... | Zachary Slater |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus |
2013-03-19 | Oops missed a bit | Tim Angus |
2013-03-19 | Fix USE_FREETYPE breakage | Tim Angus |