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The server software used for the Der Bunker Tremulous servers.
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tr_shade.c
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2015-03-17
OpenGL2: remove lightmap support from generic glsl shader. This path was ↵
SmileTheory
barely used and doing this compiles fewer shaders.
2015-03-17
OpenGL2: Fix corrupt models.
SmileTheory
2015-03-17
OpenGL2: Bit of multidraw optimization.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2014-06-17
OpenGL2: Parallax corrected cubemap (cheaper trick)
SmileTheory
2014-06-17
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
SmileTheory
2014-06-17
OpenGL2: Remove and force r_softOverbright.
SmileTheory
2014-06-17
Don't create images/framebuffers that won't be used, and add checks before use.
SmileTheory
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵
SmileTheory
normalized byte arrays.
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
SmileTheory
2014-06-17
Remove vertexLightmap from textureBundle_t, it's never qtrue
Zack Middleton
2014-06-17
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
SmileTheory
2014-06-17
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
SmileTheory
2014-06-17
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵
SmileTheory
fixes and optimizations.
2014-06-17
OpenGL2: Some shader cleanup
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
Anthony Pesch
2014-06-17
Fix r_speeds 4 in OpenGL2 renderer
Zack Middleton
2013-05-03
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵
SmileTheory
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
2013-05-03
Starting sunlight experimentation branch
SmileTheory
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus