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The server software used for the Der Bunker Tremulous servers.
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tr_surface.c
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Author
2015-03-17
OpenGL2: Ensure tess VAO is bound before using it.
SmileTheory
2015-03-17
Remove unfinished OpenGL display list code
Zack Middleton
2015-03-17
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
2015-03-17
OpenGL2: Fix corrupt models.
SmileTheory
2015-03-17
OpenGL2: Bit of multidraw optimization.
SmileTheory
2015-03-17
Fix a bug in previous commit.
SmileTheory
2015-03-17
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2014-06-17
Check for buffer overflow for rail/lightning surfaces
Zack Middleton
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...
SmileTheory
2014-06-17
#6069: Remove md4 model support.
SmileTheory
2014-06-17
Silence warnings about unused static functions in opengl2
Zack Middleton
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
Anthony Pesch
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Remove RAVENMD4 #define
Tim Angus
2013-03-19
Some minor cleanup.
SmileTheory
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus