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The server software used for the Der Bunker Tremulous servers.
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renderergl2
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Author
2016-04-07
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory
2016-04-07
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
SmileTheory
2016-04-07
OpenGL2: Add r_glossType.
SmileTheory
2016-04-07
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-04-07
OpenGL2: Shader optimization, and add dither to tonemap.
SmileTheory
2016-04-07
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
SmileTheory
2016-04-07
OpenGL2: Typos.
SmileTheory
2016-04-07
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
2016-04-07
OpenGL2: Merge several cvars into r_pbr.
SmileTheory
2016-04-07
OpenGL2: Load existing per-map cubemaps.
SmileTheory
2016-04-07
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-04-07
OpenGL2: Remove specular ambient.
SmileTheory
2016-04-07
OpenGL2: Add r_cubemapSize.
SmileTheory
2016-04-07
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
SmileTheory
2016-04-07
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
SmileTheory
2016-04-07
OpenGL2: Support picmip for DDS textures.
SmileTheory
2016-04-07
OpenGL2: Add null dereference checks to DDS loader.
SmileTheory
2016-04-07
OpenGL2: DDS (compressed textures) support.
SmileTheory
2016-04-07
OpenGL2: Some tr_image.c cleanup.
SmileTheory
2016-04-07
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress...
SmileTheory
2016-04-07
OpenGL2: Use correct sunlight color for sunlight specular.
SmileTheory
2016-04-07
OpenGL2: Forgot a multiply.
SmileTheory
2016-04-07
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory
2016-04-07
OpenGL2: Add r_glossIsRoughness.
SmileTheory
2016-04-07
OpenGL2: Add option in code for alternate overbright method.
SmileTheory
2016-04-07
OpenGL2: Remove some rendering options for simplicity.
SmileTheory
2016-04-07
OpenGL2: automatically load textures with a _s suffix as specular.
SmileTheory
2016-04-07
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
Zack Middleton
2016-04-07
Fix reserved size for swap buffer command being too small on x86_64
Zack Middleton
2016-04-07
Fix crash from reading past end of tr.refdef.drawSurfs
Zack Middleton
2016-04-07
Fix not swapping buffers because out of cmd buffer space
Zack Middleton
2016-04-07
Remove unused define MAC_EVENT_PUMP_MSEC
Zack Middleton
2016-04-07
Fix alloc size for default skin and single shader skin
Zack Middleton
2016-04-07
Remove logically dead code in R_CheckFBO
Zack Middleton
2016-04-07
Backport ignoring values outside lightgrid to OpenGL1
Zack Middleton
2016-04-07
Fix OpenGL2 ignoring last light grid point on each axis
Zack Middleton
2016-04-07
Don't fog 3D crosshair sprite
Zack Middleton
2016-04-07
Apply greyscaling to fog blocks
Zack Middleton
2016-04-07
Move image load function prototypes to tr_common.h
Zack Middleton
2015-06-08
fix initialization based on r_width and r_height
/dev/humancontroller
2015-06-07
OpenGL2: Use signed value in case value goes below 0.
SmileTheory
2015-06-07
Fix MDR surface indexes overflow check
Zack Middleton
2015-06-07
OpenGL2: Fix shadow cubemap segfault
Zack Middleton
2015-06-07
OpenGL2: Fix shadow cubemap size
Author: Xycaleth
2015-03-17
OpenGL2: Fix culling again.
SmileTheory
2015-03-17
OpenGL2: Remove unused function prototype from tr_fbo.c
Zack Middleton
2015-03-17
Inform how many shader stages the max is in the warning message
Ensiform
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