Age | Commit message (Expand) | Author |
2015-03-17 | OpenGL2: Fix culling again. | SmileTheory |
2015-03-17 | OpenGL2: Remove unused function prototype from tr_fbo.c | Zack Middleton |
2015-03-17 | Inform how many shader stages the max is in the warning message | Ensiform |
2015-03-17 | OpenGL2: Fix face culling. | SmileTheory |
2015-03-17 | OpenGL2: Ensure tess VAO is bound before using it. | SmileTheory |
2015-03-17 | Fix stencil shadows not drawing if has 500 or more vertexes | Zack Middleton |
2015-03-17 | Don't set fog image border color | Zack Middleton |
2015-03-17 | Remove unfinished OpenGL display list code | Zack Middleton |
2015-03-17 | Correct a few OpenGL variable types | Zack Middleton |
2015-03-17 | OpenGL2: Bit more parallax optimization. | SmileTheory |
2015-03-17 | OpenGL2: Add support for parallax occlusion mapping. | SmileTheory |
2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was bare... | SmileTheory |
2015-03-17 | Remove accidentally added increment. | SmileTheory |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory |
2015-03-17 | Always use GL_Cull to change cull state | Zack Middleton |
2015-03-17 | OpenGL2: Change normal/tangent vertex encoding. | SmileTheory |
2015-03-17 | OpenGL2: Speed up tonemap shader. | SmileTheory |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory |
2015-03-17 | OpenGL2: Bit of multidraw optimization. | SmileTheory |
2015-03-17 | Fix a bug in previous commit. | SmileTheory |
2015-03-17 | OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. | SmileTheory |
2015-03-17 | OpenGL2: Interleave vertex data for static MD3s. | SmileTheory |
2015-03-17 | OpenGL2: Fix invalid texture parameter. | SmileTheory |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2015-03-17 | OpenGL2: Better BSP surface merging. | SmileTheory |
2015-03-17 | OpenGL2: Don't segfault if r_ext_multitexture is disabled | Zack Middleton |
2015-03-17 | Add function for clearing global shader instead of duplicating the code | Zack Middleton |
2015-03-17 | Fix more warnings | Tim Angus |
2015-03-17 | Fix renderergl2 warnings | Tim Angus |
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton |
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton |
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version number... | Anthony Pesch |
2014-08-28 | Make it compile | Tim Angus |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton |
2014-08-28 | Fix incorrect rgbGen const reading uninitialized memory | Zack Middleton |
2014-08-28 | Fix OSX build | Tim Angus |
2014-08-28 | Fix assorted warnings | Tim Angus |
2014-08-28 | OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. | SmileTheory |
2014-08-28 | OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip... | SmileTheory |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-08-28 | Don't load external GLSL files by default | Zack Middleton |
2014-08-28 | OpenGL2: Replace R_MipMapsRGB() with faster version. | SmileTheory |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus |
2014-06-17 | Various adjustments so it compiles | Tim Angus |
2014-06-17 | OpenGL2 don't try to dlight surfaces that had all dlights culled | Zack Middleton |
2014-06-17 | OpenGL2: Really obvious optimization to previous commit. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement MD3 tangent space calculation. | SmileTheory |
2014-06-17 | Fix potential buffer overflow caused by long tcMod args | Zack Middleton |