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The server software used for the Der Bunker Tremulous servers.
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Author
2015-06-08
fix initialization based on r_width and r_height
/dev/humancontroller
2015-06-07
OpenGL2: Use signed value in case value goes below 0.
SmileTheory
2015-06-07
Fix MDR surface indexes overflow check
Zack Middleton
2015-06-07
OpenGL2: Fix shadow cubemap segfault
Zack Middleton
2015-06-07
OpenGL2: Fix shadow cubemap size
Author: Xycaleth
2015-03-17
OpenGL2: Fix culling again.
SmileTheory
2015-03-17
OpenGL2: Remove unused function prototype from tr_fbo.c
Zack Middleton
2015-03-17
Inform how many shader stages the max is in the warning message
Ensiform
2015-03-17
OpenGL2: Fix face culling.
SmileTheory
2015-03-17
OpenGL2: Ensure tess VAO is bound before using it.
SmileTheory
2015-03-17
Fix stencil shadows not drawing if has 500 or more vertexes
Zack Middleton
2015-03-17
Don't set fog image border color
Zack Middleton
2015-03-17
Remove unfinished OpenGL display list code
Zack Middleton
2015-03-17
Correct a few OpenGL variable types
Zack Middleton
2015-03-17
OpenGL2: Bit more parallax optimization.
SmileTheory
2015-03-17
OpenGL2: Add support for parallax occlusion mapping.
SmileTheory
2015-03-17
OpenGL2: remove lightmap support from generic glsl shader. This path was bare...
SmileTheory
2015-03-17
Remove accidentally added increment.
SmileTheory
2015-03-17
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
2015-03-17
Always use GL_Cull to change cull state
Zack Middleton
2015-03-17
OpenGL2: Change normal/tangent vertex encoding.
SmileTheory
2015-03-17
OpenGL2: Speed up tonemap shader.
SmileTheory
2015-03-17
OpenGL2: Fix corrupt models.
SmileTheory
2015-03-17
OpenGL2: Bit of multidraw optimization.
SmileTheory
2015-03-17
Fix a bug in previous commit.
SmileTheory
2015-03-17
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
SmileTheory
2015-03-17
OpenGL2: Interleave vertex data for static MD3s.
SmileTheory
2015-03-17
OpenGL2: Fix invalid texture parameter.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2015-03-17
OpenGL2: Better BSP surface merging.
SmileTheory
2015-03-17
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Zack Middleton
2015-03-17
Add function for clearing global shader instead of duplicating the code
Zack Middleton
2015-03-17
Fix more warnings
Tim Angus
2015-03-17
Fix renderergl2 warnings
Tim Angus
2015-03-17
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Zack Middleton
2015-03-17
Port COM_ParseExt fixes to CommaParse
Zack Middleton
2015-03-17
fixed formatting of a few GLSL float constants remove unneeded version number...
Anthony Pesch
2014-08-28
Make it compile
Tim Angus
2014-08-28
Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
Zack Middleton
2014-08-28
Fix incorrect rgbGen const reading uninitialized memory
Zack Middleton
2014-08-28
Fix OSX build
Tim Angus
2014-08-28
Fix assorted warnings
Tim Angus
2014-08-28
OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
SmileTheory
2014-08-28
OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip...
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-08-28
Don't load external GLSL files by default
Zack Middleton
2014-08-28
OpenGL2: Replace R_MipMapsRGB() with faster version.
SmileTheory
2014-08-28
Use SDL 2 instead of SDL 1.2
Tim Angus
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