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path: root/src/renderergl2
AgeCommit message (Expand)Author
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...SmileTheory
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17Revert "5097 - Menu corrupted on start (on IRIX)"Zack Middleton
2014-06-17OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...SmileTheory
2014-06-17OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops...SmileTheory
2014-06-17OpenGL2: reduce varying usage in lightall shader.SmileTheory
2014-06-17OpenGL2: Fix for "unsupported framebuffer format" bugSmileTheory
2014-06-17OpenGL2: Some shader cleanupSmileTheory
2014-06-17OpenGL2: Speed up fog shader slightly.SmileTheory
2014-06-17OpenGL2: Fix inaccurate RGBM calculation.SmileTheory
2014-06-17OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Fix crash caused by too many surfaces in skinZack Middleton
2014-06-17Fix upside-down SSAO.SmileTheory
2014-06-17#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.SmileTheory
2014-06-17#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.SmileTheory
2014-06-17Add assignment below declarations otherwise compiling fails with msvcHenry Stratmann III
2014-06-17Misc fixes to IBO code to correctly use sizeof(glIndex_t)Anthony Pesch
2014-06-17Fix r_mergeLightmaps 0 crashing OpenGL2 rendererZack Middleton
2014-06-17Fix r_nocurves in OpenGL2 rendererZack Middleton
2014-06-17Fix r_speeds 4 in OpenGL2 rendererZack Middleton
2014-06-17Fix IQM tess buffer overflowZack Middleton
2014-06-17Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexesZack Middleton
2014-06-17Don't try to fog flares with fogNum 0Zack Middleton
2014-06-17Improve warning for shader missing opening braceZack Middleton
2014-06-17Check for shaders without closing braceZack Middleton
2013-05-31Fix null model axis disappearing if sky is in viewZack Middleton
2013-05-31Catch more bad shader syntax casesZack Middleton
2013-05-31drop some useless return statements/dev/humancontroller
2013-05-31reduce the amount of compiler warnings for variable shadowing/dev/humancontroller
2013-05-31fix some "\n"-related stuff/dev/humancontroller
2013-05-31Suppress warningTim Angus
2013-05-31Clarify comment for OpenGL2's RDF_NOFOGZack Middleton
2013-05-31Remove RF_SUNFLARE from OpenGL2 rendererZack Middleton
2013-05-31Remove unused renderCommandList variable from renderersEnsiform
2013-05-31Show surface names in excessive vertexes and triangles warningsZack Middleton
2013-05-03Use specular texture RGB as specular reflectance, multiplied by per-material ...SmileTheory
2013-05-03#5889: Do post-processing only on viewport portion of frame buffer.SmileTheory
2013-05-03Don't scale shadow multipliers by overbrightbits, and improve documentation.SmileTheory
2013-05-03Fix zone memory leak in OpenGL2 rendererZack Middleton
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...SmileTheory
2013-05-03Starting sunlight experimentation branchSmileTheory
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-25s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-...Zachary Slater
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-03-19Always initialize joint_names in R_LoadIQMZack Middleton
2013-03-19Fix loading and rendering IQMs with no jointsZack Middleton