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The server software used for the Der Bunker Tremulous servers.
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Author
2014-06-17
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Fix crash caused by too many surfaces in skin
Zack Middleton
2014-06-17
Fix upside-down SSAO.
SmileTheory
2014-06-17
#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
SmileTheory
2014-06-17
#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
SmileTheory
2014-06-17
Add assignment below declarations otherwise compiling fails with msvc
Henry Stratmann III
2014-06-17
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
Anthony Pesch
2014-06-17
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_nocurves in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_speeds 4 in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix IQM tess buffer overflow
Zack Middleton
2014-06-17
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
Zack Middleton
2014-06-17
Don't try to fog flares with fogNum 0
Zack Middleton
2014-06-17
Improve warning for shader missing opening brace
Zack Middleton
2014-06-17
Check for shaders without closing brace
Zack Middleton
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
Catch more bad shader syntax cases
Zack Middleton
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-05-31
reduce the amount of compiler warnings for variable shadowing
/dev/humancontroller
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
2013-05-31
Suppress warning
Tim Angus
2013-05-31
Clarify comment for OpenGL2's RDF_NOFOG
Zack Middleton
2013-05-31
Remove RF_SUNFLARE from OpenGL2 renderer
Zack Middleton
2013-05-31
Remove unused renderCommandList variable from renderers
Ensiform
2013-05-31
Show surface names in excessive vertexes and triangles warnings
Zack Middleton
2013-05-03
Use specular texture RGB as specular reflectance, multiplied by per-material ...
SmileTheory
2013-05-03
#5889: Do post-processing only on viewport portion of frame buffer.
SmileTheory
2013-05-03
Don't scale shadow multipliers by overbrightbits, and improve documentation.
SmileTheory
2013-05-03
Fix zone memory leak in OpenGL2 renderer
Zack Middleton
2013-05-03
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...
SmileTheory
2013-05-03
Starting sunlight experimentation branch
SmileTheory
2013-03-27
Fix some of the things clang --analyze flagged
Tim Angus
2013-03-25
s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-...
Zachary Slater
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Always initialize joint_names in R_LoadIQM
Zack Middleton
2013-03-19
Fix loading and rendering IQMs with no joints
Zack Middleton
2013-03-19
Remove RAVENMD4 #define
Tim Angus
2013-03-19
Support more tcgens in lightall shader.
SmileTheory
2013-03-19
Remove some more automatic sRGB image flags.
SmileTheory
2013-03-19
Oops missed a bit
Tim Angus
2013-03-19
Fix USE_FREETYPE breakage
Tim Angus
2013-03-19
Move renderers a bit closer together
Tim Angus
2013-03-19
Always reset vertex attrib pointers with animated meshes.
SmileTheory
2013-03-19
Fix size reserved for IQM jointMats (allocated more than used)
Zack Middleton
2013-03-19
Fix origin returned by IQM's LerpTag
Zack Middleton
2013-03-19
Fix clampmapped images being always treated as sRGB.
SmileTheory
2013-03-19
Fix RAVENMD4 warnings in OpenGL2
Zack Middleton
2013-03-19
Some minor cleanup.
SmileTheory
2013-03-19
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
SmileTheory
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