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The server software used for the Der Bunker Tremulous servers.
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server.h
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Author
2017-04-06
implement sv_schachtmeisterPort; add compat shit for crapware from the future
/dev/humancontroller
2017-03-09
implement part 1 of the multi-protocol functionality: protocols
/dev/humancontroller
2017-03-09
stop using PERS_SCORE from the server component
/dev/humancontroller
2017-03-09
do not publish gamestats
/dev/humancontroller
2016-04-07
Use Opus for VoIP
Zack Middleton
2014-06-17
Remove extra client_t::csUpdated[] slot
Zack Middleton
2014-06-17
Remove unused models from server_t
Zack Middleton
2014-06-17
Rate limit getchallenge
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Unify/cleanup max snapshot entities on client and server
Zack Middleton
2013-01-15
Remove a bunch of LEGACY_PROTOCOL blocks
Tim Angus
2013-01-12
Fixed comment in server.h (ent->v.absmax to ent->r.absmax).
Zack Middleton
2013-01-10
- Switch master server protocol to dpmaster for better game separation. Based...
Thilo Schulz
2013-01-10
- Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's FI...
Thilo Schulz
2013-01-10
Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ...
Thilo Schulz
2013-01-10
Fix legacy protocol with new packet queueing
Thilo Schulz
2013-01-10
Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c
Thilo Schulz
2013-01-10
- Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hun...
Thilo Schulz
2013-01-10
- Improve snapshot rate and data rate control - Make server send packet fragm...
Thilo Schulz
2013-01-10
- Greatly improve UDP downloading speed for clients - Add download rate contr...
Thilo Schulz
2013-01-10
- Add better protection against DoSing connecting users from connecting - Hav...
Thilo Schulz
2013-01-09
Revert protocol 69 pending further discussion (#4962)
Thilo Schulz
2013-01-09
- Harden the client and server protocol against UDP spoofing attacks. This wi...
Thilo Schulz
2013-01-03
* Merge ioq3-r1946
Tim Angus
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Remove sv_www* cvars, which were in mgdev for 1.1 client compatibility and ...
Christopher Schwarz
2013-01-03
* Merge ioq3-r1666
Tim Angus
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Merge ioq3-r1637
Tim Angus
2013-01-03
* Your wish is my command, Amanieu
Tim Angus
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
Added armour files to version control.
Michael Levin
2006-11-28
* Merge ioq3-989
Tim Angus
2006-06-17
* Merged ioq3-r810
Tim Angus
2006-04-16
* Removed server command queueing -- that was a silly idea
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-01-26
* Removed sv_floodProtect, the functionality is in the game module
Tim Angus
2006-01-20
* Master server now logs version and renderer strings
Tim Angus
2005-12-28
* Added master server to source, based on dpmaster
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-20
* New collision type, for improved light flares
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Copied ioq3 src to trunk
Tim Angus