Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Fix sending pk3 download error messages to clients | Zack Middleton | |
Disabled in e52a492f615e1245d6d22a84d2cc100c6d2f9f88. | |||
2014-06-17 | Rate limit getchallenge | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-15 | Remove a bunch of LEGACY_PROTOCOL blocks | Tim Angus | |
2013-01-12 | Fix clients being able to reset their player state and respawn using donedl. | Zack Middleton | |
2013-01-12 | Fix server ignoring client move commands if voip data is included. | Zack Middleton | |
2013-01-12 | add a missing '\n', remove some unwanted ones | Zack Middleton | |
From /dev/humancontroller. | |||
2013-01-10 | Require gamename if not supporting legacy protocol. | Zack Middleton | |
2013-01-10 | - Switch master server protocol to dpmaster for better game separation. ↵ | Thilo Schulz | |
Based partly on patch by Zack Middleton - Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename - Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed. | |||
2013-01-10 | Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵ | Thilo Schulz | |
unused-but-set gcc warnings | |||
2013-01-10 | - Apply parts of Ben Millwood's target bitfield patch (#3787) - Fix Ryan's ↵ | Thilo Schulz | |
FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71 | |||
2013-01-10 | Fix compile for USE_VOIP=0 | Thilo Schulz | |
2013-01-10 | Have server send protocol version in challengeResponse so protocol ↵ | Thilo Schulz | |
negotiation works. (Where did this one get lost?) | |||
2013-01-10 | - Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as ↵ | Thilo Schulz | |
Hunk_FreeTempMemory must be freed in LIFO order (#5079) - Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix | |||
2013-01-10 | - Forgot to mention: last rev (2077) bumped default protocol version to 70 - ↵ | Thilo Schulz | |
Fix queued packet rate control | |||
2013-01-10 | - Improve snapshot rate and data rate control - Make server send packet ↵ | Thilo Schulz | |
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths | |||
2013-01-10 | - Implement dual protocol support (#4962) - Fix several UDP spoofing ↵ | Thilo Schulz | |
security issues | |||
2013-01-10 | - Greatly improve UDP downloading speed for clients - Add download rate ↵ | Thilo Schulz | |
control cvar sv_dlRate - Don't send snapshots to downloading clients | |||
2013-01-10 | - Add better protection against DoSing connecting users from connecting - ↵ | Thilo Schulz | |
Have Com_sprintf return string length - add STR_LEN macro for static strings | |||
2013-01-09 | - Remove Q_strrchr(), replace with standard, portable strrchr() - Add ↵ | Thilo Schulz | |
strrchr() to bg_lib.c, patch by DevHC | |||
2013-01-09 | Remove newlines from Com_Error message format strings, patch by DevHC | Thilo Schulz | |
2013-01-09 | Refactoring patch by DevHC | Thilo Schulz | |
2013-01-09 | Revert protocol 69 pending further discussion (#4962) | Thilo Schulz | |
2013-01-09 | - Harden the client and server protocol against UDP spoofing attacks. This ↵ | Thilo Schulz | |
will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing | |||
2013-01-03 | * Merge ioq3-r1946 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1813 | Tim Angus | |
2013-01-03 | * Remove unnecessary security code introduced from ioq3 merge | M. Kristall | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Merge ioq3-r1666 | Tim Angus | |
2013-01-03 | * (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some | Tim Angus | |
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES | |||
2013-01-03 | * Remove some experimental code accidentally introduced during the merge | Christopher Schwarz | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1498, by popular demand | Tim Angus | |
2013-01-03 | Fix server-side team voip check | Ben Millwood | |
2013-01-03 | * Experimental cg_voipTeamOnly handling on the server | Ben Millwood | |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | * (bug 3517) connect.menu isn't properly opened on connection | Tim Angus | |
* Partially revert 772 * Strip off trailing '\n' from server denial messages | |||
2013-01-03 | Added armour files to version control. | Michael Levin | |
2007-03-21 | * ioq3-r1052 merge | Tim Angus | |
2006-11-28 | * Merge ioq3-989 | Tim Angus | |
2006-06-17 | * Merged ioq3-r810 | Tim Angus | |
2006-05-16 | * Merged ioq3-r783 | Tim Angus | |
* Added back the syscalls things I didn't mean to remove | |||
2006-05-16 | * Removal of bot code | Tim Angus | |
* Refactored botlib parsing code into qcommon | |||
2006-05-06 | * Merged ioq3-r775 | Tim Angus | |
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes | |||
2006-04-24 | * Removed some \n from server connection messages | Tim Angus | |
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick" | |||
2006-04-16 | * Removed server command queueing -- that was a silly idea | Tim Angus | |
2006-04-09 | * Removed CS_SCORE? config strings -- they were unused | Tim Angus | |
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire | |||
2006-02-24 | * Merged ioq3-r584 | Tim Angus | |
2006-01-26 | * Removed sv_floodProtect, the functionality is in the game module | Tim Angus | |
2005-12-28 | * Added master server to source, based on dpmaster | Tim Angus | |
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings |