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path: root/src/ui/ui_main.c
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2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
* Improved scanner render and refactored scanner code * Added animated projectiles * Grenade * Changed model names to be human name agnostic * Added sounds for lev1 grab and lev4 charge * Added sound for failed evolution * Added battery pack rendering code * Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions) * Implemented CG_FileExists * Added some code to gracefully handle missing sounds (easier than making the sounds :D) * cg_drawBBOX now draws player BBOXen * Renamed the alien classes (now done in class override scripts) * Implemented Vector4Add * The usual assorted bug fixes
2004-12-01* Bugfix to PTRC system that prevented it working with sv_pure onTim Angus
* Bugfix to first person animation on WP_BLASTER
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-05-30* "itemact" no longer selects nothing when a weapon is not heldTim Angus
* Changed defaults for ui_smallFont and ui_bigFont
2004-02-28* Added missing \n after server speechTim Angus
* Added auto select option to team menu * g_teamForceBalance now works * Added "reload" command * cg_lagometer now works
2004-01-25* Fixed two serious particle system bugsTim Angus
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap
2004-01-19* Forced a weapon change when buying a weaponTim Angus
* Implemented dynamic stage boundaries * A shedload of balance tweaks * Inevitably other stuff that I've forgotten whilst SF CVS has been down
2004-01-14* Fixed the bug where trem menus were ineffectualTim Angus
* Rewroted the hovel block testing code to be cleaner and work better
2004-01-12* Poison now does 30 damage maxTim Angus
* Crosshair names (re)implemented * Mofo attack anims randomised * Mofo charge anim triggered * Switched the order of the spawn menus * Stamina no longer interferes with the jet pack
2004-01-05* Added shotgunTim Angus
* Fixed particle system destruction bug with muzzle systems * Fixed armoury retriggering bug
2003-10-10* Wall jumping for chimeraTim Angus
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command
2003-08-29* Changed MOD_s for a couple of buildables to more sensible valuesTim Angus
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy
2002-10-22* 1.32 point release updateTim Angus
2002-10-11* Alien staging health modificationTim Angus
* Fixed a bunch of SIG_SEGV bugs
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-07* Various random stuffTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-08-15* Bugfix to non-implemented infopane errorTim Angus
2002-08-07* Infopane text now drawn by "Item" autowrap codeTim Angus
2002-08-06* Changed dialog drawing methodTim Angus
2002-08-06* Bank menu code supportTim Angus
2002-08-04* Mispelling of "threshold" fixedTim Angus
* Only Tremulous servers are listed in server list * Only Tremulous maps listed in map list
2002-08-02* Changed "Welcome to Team Arena!" messageTim Angus
2002-08-01* Code support for joinserver menuTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-04-02Added infopane printout to debugTim Angus
2002-04-02General bug fixesTim Angus
2002-04-02Infopanes finishedishTim Angus
2002-04-01Partial infopanes implementationTim Angus
2002-03-20Improved organ storingTim Angus
2002-03-04Ownerdrawn error dialogsTim Angus
2002-03-04Organ bankTim Angus
2002-01-02Random tweaks and bug fixesTim Angus
2002-01-02Rudimentary staging code. Simplified building rules - they were over complexTim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-21More of the menus are dynamically sourcedTim Angus
2001-12-21New menus (including dynamic ones)Tim Angus
2001-10-19License change to OSMLTim Angus
2001-09-19Removal of debug printfTim Angus
2001-09-19More integration of TA UI stuffTim Angus
2001-09-18Checkin after little rm -r tremulous/ accidentTim Angus
2001-09-18Switch to TA ui stuffTim Angus