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The server software used for the Der Bunker Tremulous servers.
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ui_shared.c
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Author
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3517) connect.menu isn't properly opened on connection
Tim Angus
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
* Commit notification test
Tim Angus
2013-01-03
* s/r_custom/r_/
Tim Angus
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Menus_CloseAll() now takes one argument -- force. This argument determines ...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-28
* Pass UI module through astyle nad some other filters
Tim Angus
2007-11-27
* Remove lots of Q3/Team Arena related code from the UI module
Tim Angus
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-03-25
* ingame menus redesigned
Tony J. White
2006-12-29
* (bug 2926) Tesla range reduced to sphere, instead of cube
Tim Angus
2006-05-16
* Removal of bot code
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2004-05-19
* Fix to the "can't select last menu item" bug
Tim Angus
2004-03-20
* Fixed an infinite loop bug in the text wrapping code
Tim Angus
2004-03-19
* Fixed TA listbox bug where user could select beyond the length of the list
Tim Angus
2004-02-29
* Added zoom function to weapons
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2003-08-12
* Bug fix to listbox reset feature
Tim Angus
2003-08-12
* Disabled automatically bringing up spawn menus to prevent cutting off chat
Tim Angus
2002-10-22
* 1.32 point release update
Tim Angus
2002-10-11
* Alien staging health modification
Tim Angus
2002-09-24
* Same as the last commit, except using a more simple obvious method
Tim Angus
2002-09-24
* Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ...
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-07
* Various random stuff
Tim Angus
2002-08-30
* Ownerdrawn TA based console :)
Tim Angus
2002-08-22
* Fixed medistat bugs
Tim Angus
2002-08-15
* Removed focus pulse effect (ick)
Tim Angus
2002-08-09
* Bind added for "deconstruct"
Tim Angus
2002-08-01
* Code support for joinserver menu
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
2002-07-06
Added sprint bind to ingame controls
Tim Angus
2002-07-03
Support for UI changes
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-09-19
More integration of TA UI stuff
Tim Angus
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