Age | Commit message (Expand) | Author |
2013-01-03 | * (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn) | Christopher Schwarz |
2013-01-03 | * (bug #3949) Paint menus in stack order (Amanieu) | Tim Angus |
2013-01-03 | * Fix wonky say text field behavior when you press insert (Rezyn) | Christopher Schwarz |
2013-01-03 | * (bug 4302) Fix server join list | Christopher Schwarz |
2013-01-03 | * Whitespace/floating point tweaks | Tim Angus |
2013-01-03 | * (bug 3998) linewrap cp, parse newlines in cp and motd | Christopher Schwarz |
2013-01-03 | * (bug 3713) Scoreboard marquee causes text display problems | Christopher Schwarz |
2013-01-03 | * (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine) | Christopher Schwarz |
2013-01-03 | * Strict type-checking of menu item keywords that use the typeData union | Ben Millwood |
2013-01-03 | * Provide helpful error messages when hardcoded limits are hit in the UI | Ben Millwood |
2013-01-03 | * Get rid of uselessly-named itemDef_t->special and replace with | Ben Millwood |
2013-01-03 | * Prevent option controls and edit fields from twitching bizarrely when used | Ben Millwood |
2013-01-03 | * add sprint bind to menu | Roman Tetelman |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * Make itemDef_t->typeData a union to avoid dirty typecasts | Ben Millwood |
2013-01-03 | * Fix text alignment of UI items that display cvar contents | Ben Millwood |
2013-01-03 | More improvements to Item_Text_Wrap, although I'm not finished :( | Ben Millwood |
2013-01-03 | * Some SnapVector nonsense | Ben Millwood |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus |
2013-01-03 | * Replace Item_Text_Wrap with a version that actually makes sense | Ben Millwood |
2013-01-03 | * Experimental fix for the colour wrapping fail | Ben Millwood |
2013-01-03 | * Revert risujin's colour fix since it's 'fixed' in SVN now | Ben Millwood |
2013-01-03 | * add variable width to emoticons support. In addition to being a | Tony J. White |
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White |
2013-01-03 | * (bug 3517) connect.menu isn't properly opened on connection | Tim Angus |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Disabled mipmaps for crosshair shaders -- should prevent them from going bl... | Michael Levin |
2013-01-03 | * Commit notification test | Tim Angus |
2013-01-03 | * s/r_custom/r_/ | Tim Angus |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | * Turrets are smarter and will fire if they can hit their target rather than ... | Michael Levin |
2013-01-03 | * Menus_CloseAll() now takes one argument -- force. This argument determines ... | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-28 | * Pass UI module through astyle nad some other filters | Tim Angus |
2007-11-27 | * Remove lots of Q3/Team Arena related code from the UI module | Tim Angus |
2007-11-08 | * Merge and move text paint functions into ui_shared.c | Tim Angus |
2007-11-02 | * s/ui_loading/ui_hideCursor/ | Tim Angus |
2007-10-30 | * (bug 3384) Remove server side armoury refresh and replace with UI side | Tim Angus |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2006-12-29 | * (bug 2926) Tesla range reduced to sphere, instead of cube | Tim Angus |
2006-05-16 | * Removal of bot code | Tim Angus |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus |
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |