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The server software used for the Der Bunker Tremulous servers.
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ui_shared.c
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Author
2013-01-03
* Add ITEM_TYPE_SAYFIELD which is like ITEM_TYPE_EDITFIELD but with different...
Tim Angus
2013-01-03
* Do 1879 (tabbing out of an editfield hides the mouse) in a different way th...
Christopher Schwarz
2013-01-03
* Fix tabbing away from an edit field hiding the mouse cursor
Tim Angus
2013-01-03
* Fix g_editingField and g_waitingForKey in the ui to be properly cleared whe...
Christopher Schwarz
2013-01-03
* Fix UI_Text_Paint_Limit() function, which was printing a max of one charact...
Christopher Schwarz
2013-01-03
* Add options in the ingame UI to callvote sudden_death and callvote nextmap ...
Christopher Schwarz
2013-01-03
* Use binary searching instead of linear searching for many static arrays
M. Kristall
2013-01-03
* (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn)
Christopher Schwarz
2013-01-03
* (bug #3949) Paint menus in stack order (Amanieu)
Tim Angus
2013-01-03
* Fix wonky say text field behavior when you press insert (Rezyn)
Christopher Schwarz
2013-01-03
* (bug 4302) Fix server join list
Christopher Schwarz
2013-01-03
* Whitespace/floating point tweaks
Tim Angus
2013-01-03
* (bug 3998) linewrap cp, parse newlines in cp and motd
Christopher Schwarz
2013-01-03
* (bug 3713) Scoreboard marquee causes text display problems
Christopher Schwarz
2013-01-03
* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)
Christopher Schwarz
2013-01-03
* Strict type-checking of menu item keywords that use the typeData union
Ben Millwood
2013-01-03
* Provide helpful error messages when hardcoded limits are hit in the UI
Ben Millwood
2013-01-03
* Get rid of uselessly-named itemDef_t->special and replace with
Ben Millwood
2013-01-03
* Prevent option controls and edit fields from twitching bizarrely when used
Ben Millwood
2013-01-03
* add sprint bind to menu
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Make itemDef_t->typeData a union to avoid dirty typecasts
Ben Millwood
2013-01-03
* Fix text alignment of UI items that display cvar contents
Ben Millwood
2013-01-03
More improvements to Item_Text_Wrap, although I'm not finished :(
Ben Millwood
2013-01-03
* Some SnapVector nonsense
Ben Millwood
2013-01-03
* Merge ioq3-r1423
Tim Angus
2013-01-03
* Replace Item_Text_Wrap with a version that actually makes sense
Ben Millwood
2013-01-03
* Experimental fix for the colour wrapping fail
Ben Millwood
2013-01-03
* Revert risujin's colour fix since it's 'fixed' in SVN now
Ben Millwood
2013-01-03
* add variable width to emoticons support. In addition to being a
Tony J. White
2013-01-03
* UI_Text_* emoticon drawing support (e.g. [dretch] draws
Tony J. White
2013-01-03
* (bug 3517) connect.menu isn't properly opened on connection
Tim Angus
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
* Commit notification test
Tim Angus
2013-01-03
* s/r_custom/r_/
Tim Angus
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
* Menus_CloseAll() now takes one argument -- force. This argument determines ...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-28
* Pass UI module through astyle nad some other filters
Tim Angus
2007-11-27
* Remove lots of Q3/Team Arena related code from the UI module
Tim Angus
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-03-25
* ingame menus redesigned
Tony J. White
2006-12-29
* (bug 2926) Tesla range reduced to sphere, instead of cube
Tim Angus
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