summaryrefslogtreecommitdiff
path: root/src/ui
AgeCommit message (Expand)Author
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
2013-01-03 * Remove extra trailing newline from admin chat commands (oops)Ben Millwood
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
2013-01-03* Merge ioq3-r1464Tim Angus
2013-01-03More improvements to Item_Text_Wrap, although I'm not finished :(Ben Millwood
2013-01-03 * Some SnapVector nonsenseBen Millwood
2013-01-03* Merge ioq3-r1423Tim Angus
2013-01-03 * Replace Item_Text_Wrap with a version that actually makes senseBen Millwood
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03 * Revert risujin's colour fix since it's 'fixed' in SVN nowBen Millwood
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* (bug 3517) connect.menu isn't properly opened on connectionTim Angus
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03* Commit notification testTim Angus
2013-01-03* s/r_custom/r_/Tim Angus
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Team say prompt now says "Say to team:".Michael Levin
2013-01-03* Menus_CloseAll() now takes one argument -- force. This argument determines ...Michael Levin
2013-01-03Fix for Ben Millwood
2013-01-03Added armour files to version control.Michael Levin
2007-11-28* Pass UI module through astyle nad some other filtersTim Angus
2007-11-27* Remove lots of Q3/Team Arena related code from the UI moduleTim Angus
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-11-03* Merge ioq3-r1204Tim Angus
2007-11-02* s/ui_loading/ui_hideCursor/Tim Angus
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-10-01* Fix to bug where crouching and moving wouldn't replenish staminaTim Angus
2007-09-28* Remove infopanes stuff, and just store the strings staticallyTim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
2007-08-24* Remove some fs_restrict codeTim Angus
2007-04-03* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that theTony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-22* Fixes to some GCC 4 warningsTim Angus
2007-03-03* in-game server browser: default to sorting by ping, refresh theTony J. White
2007-03-02* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but theTony J. White