Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Remove sv_rankings.c, which the ioq3 merge resurrected | Tim Angus | |
* Remove NSIS reference from Makefile | |||
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | * Replace Item_Text_Wrap with a version that actually makes sense | Ben Millwood | |
* compiler warning or something | |||
2013-01-03 | * wide traces (most alien attacks) now prefer the target in the crosshairs ↵ | Roman Tetelman | |
if there is one | |||
2013-01-03 | fix stupid mistake to shut up compiler warning | Roman Tetelman | |
2013-01-03 | oops, no more walljumping on slanted floors | Roman Tetelman | |
2013-01-03 | Partially unrevert Risujin's walljump changes (r147): | Roman Tetelman | |
* Marauders can now jump off of sloped walls | |||
2013-01-03 | Un-merge bits of svn because they interfere with stickypsec (oops) | Ben Millwood | |
2013-01-03 | * Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication | M. Kristall | |
2013-01-03 | * (bug 3690) Suicides aren't cancelled when leaving/switching teams (oops) | M. Kristall | |
2013-01-03 | * (bug 3658) flashing battlesuit in dying animation | M. Kristall | |
* (bug 3685) Second barricade pain animation never gets played * (bug 3690) Suicides aren't cancelled when leaving/switching teams * (bug 3700) weird effects when following a dying player | |||
2013-01-03 | Don't use some missiles' bounding boxes for colliding with the map | Ben Millwood | |
2013-01-03 | * (bug 3679) fix for stage triggers not working properly (Chris "Lakitu7" ↵ | Roman Tetelman | |
Schwarz) | |||
2013-01-03 | * Adjust the error text for no BP based on markdeconstruct | Ben Millwood | |
* Re-order some buy messages to be more useful | |||
2013-01-03 | fix for trample's rate of charge depending on pitch | Roman Tetelman | |
2013-01-03 | * it is no longer possible to charge trample by walking into a wall | Roman Tetelman | |
2013-01-03 | * Experimental fix for the colour wrapping fail | Ben Millwood | |
2013-01-03 | * Attempt to fix the empty weapon switch bug | Ben Millwood | |
2013-01-03 | * (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString() | M. Kristall | |
* s/G_SanitiseName/G_SanitiseString/ * s/trap_Printf/trap_Print/ * Change a few occurences of MAX_STRING_CHARS to MAX_NAME_LENGTH | |||
2013-01-03 | * (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood) | M. Kristall | |
* (bug 3645) Lag correction field in server info menus is always empty (Ben Millwood) * (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller) * (bug 3662) Players who fall of the edge of the world can block the spawn queue (/dev/humancontroller) * Remove unused argument to G_ClientNumberFromString() * Remove unused variables in G_admin_setlevel() * Remove a number of superfluous va()s * Shut up erroneous warnings about uninitialized variables | |||
2013-01-03 | * Update README viewvc url | Ben Millwood | |
* Fix Lag Correction field in server info * Some other crap to reduce patch size | |||
2013-01-03 | * Revert risujin's colour fix since it's 'fixed' in SVN now | Ben Millwood | |
* Fix for controls menu bindings * Add and delete files that were added and deleted in tremulous SVN and I missed in the merge | |||
2013-01-03 | * Grammatical tweaks to menu messages | Ben Millwood | |
* De-tabbing whitespace | |||
2013-01-03 | * (bug 3633) Fix some buffer-safety issues | M. Kristall | |
2013-01-03 | * (bug 3629) OB1/buffer overflow (Azrael07) | M. Kristall | |
* (bug 3290) Revert r966 and use a less hacky fix | |||
2013-01-03 | * Fix tabs | Ben Millwood | |
* Fix bsuits * Um. | |||
2013-01-03 | Fix 0 credits to next stage in s3 | Ben Millwood | |
2013-01-03 | Merge bugs: | Ben Millwood | |
* Alien evolve menu fixed * Pain sound on spawn fixed | |||
2013-01-03 | * Round thresholds server-side to save bandwidth and prevent server command ↵ | Ben Millwood | |
overflows * Downgrade weapon anim messages to a warning (because we're not really expecting any to exist) Merge bugs: * Fix human spawn menu * Protocol version 69 (oops!) | |||
2013-01-03 | * bug 3599 was still occuring if !setlevel was used by admin name and the admin | M. Kristall | |
was connected with a different name | |||
2013-01-03 | * add variable width to emoticons support. In addition to being a | Tony J. White | |
.tga in the /emoticons/ dir of fs_game, emoticon file names need to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga (square) or /emoticons/rifle_2x1.tga (double-wide) | |||
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White | |
/emoticons/dretch.tga inline with text) * emoticons are square .tga images placed in the /emoticons dir of fs_game * emoticons should probably be 64x64 to look nice * g_emoticonsAllowedInNames (default ON) is an optional server setting to prevent players from using them in names * emoticons can be escaped by prefixing with an additional [ * cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing of emoticons in ui or cgame contexts respectively * fix color code continuation on wrapped lines * prefix all wrapped lines with a space to prevent chat shenanigans | |||
2013-01-03 | * (bug 3595) /sell upgrades doesn't change player model for battlesuit | M. Kristall | |
(Ben Millwood) * (bug 3599) adminLevel can be wrong * Reorder *Attributes_t arrays to match corresponding enums * Simplify BG_Buildable, BG_Class, BG_Weapon, and BG_Upgrade * Remove a couple unnecessary config string hacks * !unmute was saying !mute in some messages | |||
2013-01-03 | * (bug 3517) connect.menu isn't properly opened on connection | Tim Angus | |
* Partially revert 772 * Strip off trailing '\n' from server denial messages | |||
2013-01-03 | * Remove some inappropriate change markers from the beginning of time | Tim Angus | |
2013-01-03 | * Remove some unused state structures from game | Tim Angus | |
* Remove some unused (mainly baseq3) cgame cvars | |||
2013-01-03 | * voice chat stuff (no, not like TeamSpeak) | Tony J. White | |
2013-01-03 | * add a new function BG_PrimaryWeapon() that returns the "primary" | Tony J. White | |
weapon in a player's inventory * when changing classes by buying/selling bsuit, keep pers.classSelection in sync | |||
2013-01-03 | * add new CG syscall trap_S_SoundDuration() that returns play time | Tony J. White | |
in msec for a registered sfxHandle | |||
2013-01-03 | * don't call COM_Compress() on scripts stored in memory. This causes | Tony J. White | |
incorrect line numbers to be reported. | |||
2013-01-03 | * turrets were using the wrong buildable attribute for trajectory type in ↵ | Tony J. White | |
last rev | |||
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus | |
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues | |||
2013-01-03 | Lcannon primary doesn't scale radius anymore, just uses secondary size | Ben Millwood | |
2013-01-03 | * SCIPT | Tim Angus | |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall | |
* Fix off-by-one errors and some gcc warnings | |||
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus | |
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/ | |||
2013-01-03 | credits to next stage are now ceil()ed to the nearest hundred | Roman Tetelman | |
2013-01-03 | * (bug 3408) g_alienstage/g_humanstage dont trigger trigger_stage | Tim Angus | |
2013-01-03 | * Consolidate memory allocation into bg_alloc.c | Tim Angus | |
2013-01-03 | Balance changes | Asa Kravets | |
* Adv goon bite range decreased 96->80 (regular goon + 8, to compensate for model size) * Adv goon pounce charge time reverted 600->700 * Goon pounce repeat (delay before being able to chomp) now applies after landing from a pounce instead of hitting with a pounce * Tyrant range decreased 116->100 * Zap damage decreased 50->40 |