summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2005-07-17* Plugged the "sell and buy gets you full ammo" exploitTim Angus
* Changed voting system to need a majority of connected clients to pass without time out and a majority of voting clients to pass with time out
2005-07-17* Hopefully fixed scoreboard issuesTim Angus
2005-07-14* "sell weapons" now respects the build timerTim Angus
* Changed the human anticamp message * Anticamp mechanism now applies to using the reactor/repeater as it does the armoury * Anticamp mechanism is now triggered immediately after buying a weapon * Fixed bug where lcannon warning sound was missing with cg_drawGun 0 * Grenade is now an upgrade which is used like the antitox instead of a weapon * Fixed a bug where engaging spectator follow mode failed * Fixed a bug where spectator follow clients were counted as being on the team of the client followed
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-07-03* Fixed the other [ 962477 ] Chasecam bugTim Angus
2005-07-03* Booster needs to spawn before boostingTim Angus
* Fix to [ 962477 ] Chasecam bug * Added -Werror to CFLAGS
2005-07-02* Turrets can now be grabbed by lev1s, which slows them downTim Angus
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
* Refactored observer mode code * Fixed poison cloud being distorted in observer mode (by not rendering it) * Fixed walking wall smoothing being distorted in observer mode (by not performing any smoothing)
2005-06-29* Fixed a bug where menus would appear during demo playbackTim Angus
* Fixed a bug where delayed suicide would persist over death * Reduced turret health and damage, increased range * Generally strengthened alien buildable health and regen a little * Increased damage that hives do * Unlocked the trapper at stage 1 * Lev0 alien can now damage human defensive structures * Booster now doubles alien regeneration rate * Updated dependancies
2005-06-28* Added ent->client->campingAtTheArmoury for the lamersTim Angus
2005-06-27* Added missing MOD_GRENADETim Angus
2005-06-27* Fixed a minor bug with the change in spawn directionTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
* Inverted the direction in which a player is spawned * Fixed the alien buildable axis explosion bug * Fixed some class name foul ups in the obituaries * Disabled friendly fire by default
2005-06-07* Human scanner blips now fade away after updatesTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
* Improved scanner render and refactored scanner code * Added animated projectiles * Grenade * Changed model names to be human name agnostic * Added sounds for lev1 grab and lev4 charge * Added sound for failed evolution * Added battery pack rendering code * Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions) * Implemented CG_FileExists * Added some code to gracefully handle missing sounds (easier than making the sounds :D) * cg_drawBBOX now draws player BBOXen * Renamed the alien classes (now done in class override scripts) * Implemented Vector4Add * The usual assorted bug fixes
2005-02-02* Fix to [ 1114414 ] Overmind - Evolution bugTim Angus
2005-02-01* When buildables kill clients they no longer prevent the division of ↵Tim Angus
credits/frags
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
* Damaged aliens now need a couple of seconds before they can regenerate * Very slightly increased human buildable health in general * Increased armoury and turret health a wee bit more significantly * Classes which suicide/teamkill don't get taken into account for credit anymore * Reduced chaingun damage slightly * Increased angular speed of turrets
2005-01-30* Slow release frags/creditTim Angus
* Possibly fixed human "you must be dead" spawning bug
2005-01-19* Fixed silly integer division bugTim Angus
2005-01-15* Added a missing declarationTim Angus
2005-01-11* Forget to add ptr files to cvsTim Angus
2005-01-11* Fixed a bug from the how-did-that-ever-work? departmentTim Angus
2004-12-01* Bugfix to PTRC system that prevented it working with sv_pure onTim Angus
* Bugfix to first person animation on WP_BLASTER
2004-11-30* WP_BLASTER animationsTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-10-18* Bug fixes to the bug fixes to the bug fixes to frag sharingTim Angus
* p.s. It's really hard to test!
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-16* Bug fixes to the bug fixes to alien frag sharingTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
* Other assorted changes
2004-10-02* Fixed Who's uncreation bugTim Angus
* Reduced range and repeat rate of chimera lightning * Medistats now heal booster poison * Hydra gas now requires a LOS to work
2004-09-29* A smattering of fondulationsTim Angus
2004-08-20* Slowed lasgun downTim Angus
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor
2004-07-28* Bug fix to battlesuit/hydra interactionTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
trigger_equipment, trigger_heal, trigger_ammo, triggerable func_trains, target_rumble, trigger_gravity
2004-06-03* func_trains are now triggerable and optionally stop when blockedTim Angus
* Added "itemtoggle <any weapon>" command to toggle between blaster and primary
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
now prevent building on a surface, whereas surfaceparms "nobuild", "noalienbuild" and "nohumanbuild" now prevent building within the confines of a brush they're applied to. * Buildables now trigger trigger_multiples and trigger_hurts * Buildables don't trigger doors
2004-05-30* "itemact" no longer selects nothing when a weapon is not heldTim Angus
* Changed defaults for ui_smallFont and ui_bigFont
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
* Tweaked some font values
2004-05-29* Fixed bug where passing nonsense to the team command would result in nonsenseTim Angus
* Average number of players code now works
2004-05-27* Added code to calculate the average number of players that are playingTim Angus
* Added stats on game end to aid balancing * "itemact <weaponname>" now selects a weapon as well as activating an upgrade * Disabled chat balloon entirely
2004-05-19* Fix to the "can't select last menu item" bugTim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-28* Fixed bug where upgraded chimera's electrical attack sometimes didn't workTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
* Prevented selling ckit exploit * Increased build times by about 50% * Reduced effectiveness of teslagen
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
* Spawns that are interfered with plats now suicide * Fixed spectator scrolling colour screwup
2004-03-20* Fixed an infinite loop bug in the text wrapping codeTim Angus