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The server software used for the Der Bunker Tremulous servers.
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2013-01-03
* add new CG syscall trap_S_SoundDuration() that returns play time
Tony J. White
2013-01-03
* don't call COM_Compress() on scripts stored in memory. This causes
Tony J. White
2013-01-03
* turrets were using the wrong buildable attribute for trajectory type in las...
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
Lcannon primary doesn't scale radius anymore, just uses secondary size
Ben Millwood
2013-01-03
* SCIPT
Tim Angus
2013-01-03
* Fix a couple more places where files might not be closed (bug 3554)
M. Kristall
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
credits to next stage are now ceil()ed to the nearest hundred
Roman Tetelman
2013-01-03
* (bug 3408) g_alienstage/g_humanstage dont trigger trigger_stage
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2013-01-03
Balance changes
Asa Kravets
2013-01-03
* Merge ioq3-r1272
Tim Angus
2013-01-03
* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...
Ben Millwood
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* Basilisk animation policy
Tim Angus
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* Make 1st person weapon animation random (but unpredictable)
Tim Angus
2013-01-03
* Fix stupid 1st person animation copy and paste bug
Tim Angus
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
* (bug 3354, 3353) Fix broken G_MapExists (benmachine)
Tim Angus
2013-01-03
benmachine typo fixed: oldBoostedTime"->oldBoostTime
Asa Kravets
2013-01-03
Keep poison through an evolution
Ben Millwood
2013-01-03
Removed STAT_UNUSED, because it is.
Ben Millwood
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
Blaster shots have a volume of 4 cubed
Asa Kravets
2013-01-03
Tweaks
Asa Kravets
2013-01-03
Lucifer warning sound not played for aliens
Ben Millwood
2013-01-03
Balance changes
Asa Kravets
2013-01-03
* Unreverted entity walljumping
Asa Kravets
2013-01-03
Forgot some squad marker and mass driver stuff.
Michael Levin
2013-01-03
* Mass driver reverted to upstream (function and effect)
Michael Levin
2013-01-03
New build error and corresponding menu for attempted deconstruction of the la...
Ben Millwood
2013-01-03
* A new (256x256) version of Garoth's creep texture
Michael Levin
2013-01-03
* Oops! Last few commits allowed any Alien to walljump, fixed
Michael Levin
2013-01-03
* Dodge key works like a mini-jump key rather than a modifier (fix for keyboa...
Michael Levin
2013-01-03
* Options menu video modes glitch fixed (a backport)
Michael Levin
2013-01-03
Fixed a bug that kept squad markers from working.
Michael Levin
2013-01-03
MN_B_SURRENDER didn't seem to have a corresponding CG_Menu entry. Fixed.
Ben Millwood
2013-01-03
* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...
Michael Levin
2013-01-03
Improving an error message, which should help diagnose its cause a little.
Ben Millwood
2013-01-03
Quashed a pair of warnings.
Michael Levin
2013-01-03
Put MN_H_NOENERGYAMMOHERE back.
Michael Levin
2013-01-03
* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)
Michael Levin
2013-01-03
Balance changes:
Asa Kravets
2013-01-03
* (bug 3480) A reactor that has not yet exploded still gives power (benmachine)
Tim Angus
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
Lucifer Cannon has a tiny bounding box that scales with charge to match the a...
Michael Levin
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