Age | Commit message (Expand) | Author |
2013-01-03 | * color console chat to make it more noticable | Roman Tetelman |
2013-01-03 | * add printqueue server command to try to debug issue #20 | Roman Tetelman |
2013-01-03 | * Should fix thirdpersonpitchfollow in shoulderview mode | Christopher Schwarz |
2013-01-03 | * fix maprotation conditionals to avoid infinite loops in some cases | Roman Tetelman |
2013-01-03 | * fix hives | Roman Tetelman |
2013-01-03 | * hive rework (closes #29): | Roman Tetelman |
2013-01-03 | * Fix crashbug introduced last revision. This time I'm going to just revert t... | Christopher Schwarz |
2013-01-03 | * Fix broken spawn queue bug introduced in r1121 | Christopher Schwarz |
2013-01-03 | * Fix the order of the arguments to APropHovel_Blocked so that it's not compl... | Christopher Schwarz |
2013-01-03 | * Don't display team join message if previous clientinfo was invalid (bug 3960) | Ben Millwood |
2013-01-03 | * Implementation of assert() in bg_lib.h | Ben Millwood |
2013-01-03 | * Prevent changing names while muted | Christopher Schwarz |
2013-01-03 | * Fix for building spawns over marked buildables (fixes #14) | Roman Tetelman |
2013-01-03 | * humans can no longer bunny hop right after dodging | Roman Tetelman |
2013-01-03 | * Move some server commands into game and refactor game commands | M. Kristall |
2013-01-03 | * (bug 3416) Overlapping strings with strcpy (thanks Jacques Boscq) | M. Kristall |
2013-01-03 | * (bug 3607) Hopefully fix the remaining hovel issues | M. Kristall |
2013-01-03 | * Fix dead camera | Christopher Schwarz |
2013-01-03 | * Remove cvars unused after revision 1143 | M. Kristall |
2013-01-03 | * Mostly revert my change to SnapVector, since the bug it fixed turned out | Ben Millwood |
2013-01-03 | * Print the real, current server time at start of games.log so real times can... | Christopher Schwarz |
2013-01-03 | * make all buildables worth 0 credits/frags | Roman Tetelman |
2013-01-03 | * Add Undeference's say_area command | Christopher Schwarz |
2013-01-03 | * redo hovel removal in a way that doesn't break log parsers (reported by msk) | Roman Tetelman |
2013-01-03 | * Add SD votes (closes #11) | Christopher Schwarz |
2013-01-03 | Only regenerate health while alive | Ben Millwood |
2013-01-03 | Removing some unused variables and functions | Ben Millwood |
2013-01-03 | Smooth regeneration | Ben Millwood |
2013-01-03 | * Change EXEC_NOW to EXEC_APPEND | M. Kristall |
2013-01-03 | * Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with... | Roman Tetelman |
2013-01-03 | Fix dragoon barb display on widescreen | Ben Millwood |
2013-01-03 | * Bring back g_maxGameClients (thanks kevlarman) | M. Kristall |
2013-01-03 | * release build points from structures killed by deconstructed eggs instantly | Roman Tetelman |
2013-01-03 | * fix for not being able to sell ckit while repairing (fixes #21) | Roman Tetelman |
2013-01-03 | * Make medistation remove poison from all players that come in contact with it | Roman Tetelman |
2013-01-03 | * remove hovel (fixes #26) (todo: go back and actually remove the code) | Roman Tetelman |
2013-01-03 | Simplifications in generate-diff.sh | Ben Millwood |
2013-01-03 | * it's no longer possible to callteamvote admitdefeat after having passed | Roman Tetelman |
2013-01-03 | * fix for stamina sometimes being drained when sprinting and walking at | Roman Tetelman |
2013-01-03 | * Reduced pounce range 64->54 | Asa Kravets |
2013-01-03 | I am a proper noob. | Ben Millwood |
2013-01-03 | BP Queuing system | Ben Millwood |
2013-01-03 | * shut up annoying noise when aiming ckit on build timer at damaged buildables | Roman Tetelman |
2013-01-03 | * fix compiler warning | Roman Tetelman |
2013-01-03 | * ckit repairs automatically without having to press mouse2 (fixes issue #3) | Roman Tetelman |
2013-01-03 | * Revert stagedowns (fixes #2) | Roman Tetelman |
2013-01-03 | * allow repeaters to be built in range of the reactor (but not other repeaters) | Roman Tetelman |
2013-01-03 | * fix a race condition that causes a team to lose two stages instead of one (... | Roman Tetelman |
2013-01-03 | * fix for location not updating while following a player (reported by megatog... | Roman Tetelman |
2013-01-03 | * Don't play EV_FALL_FAR sound if dead | Ben Millwood |