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AgeCommit message (Expand)Author
2013-01-03* Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplicationM. Kristall
2013-01-03* (bug 3690) Suicides aren't cancelled when leaving/switching teams (oops)M. Kristall
2013-01-03* (bug 3658) flashing battlesuit in dying animationM. Kristall
2013-01-03Don't use some missiles' bounding boxes for colliding with the mapBen Millwood
2013-01-03 * (bug 3679) fix for stage triggers not working properly (Chris "Lakitu7" Sc...Roman Tetelman
2013-01-03 * Adjust the error text for no BP based on markdeconstructBen Millwood
2013-01-03fix for trample's rate of charge depending on pitchRoman Tetelman
2013-01-03 * it is no longer possible to charge trample by walking into a wallRoman Tetelman
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood
2013-01-03 * Attempt to fix the empty weapon switch bugBen Millwood
2013-01-03* (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString()M. Kristall
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03 * Update README viewvc urlBen Millwood
2013-01-03 * Revert risujin's colour fix since it's 'fixed' in SVN nowBen Millwood
2013-01-03 * Grammatical tweaks to menu messagesBen Millwood
2013-01-03* (bug 3633) Fix some buffer-safety issuesM. Kristall
2013-01-03* (bug 3629) OB1/buffer overflow (Azrael07)M. Kristall
2013-01-03 * Fix tabsBen Millwood
2013-01-03Fix 0 credits to next stage in s3Ben Millwood
2013-01-03Merge bugs:Ben Millwood
2013-01-03* Round thresholds server-side to save bandwidth and prevent server command o...Ben Millwood
2013-01-03* bug 3599 was still occuring if !setlevel was used by admin name and the adminM. Kristall
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* (bug 3595) /sell upgrades doesn't change player model for battlesuitM. Kristall
2013-01-03* (bug 3517) connect.menu isn't properly opened on connectionTim Angus
2013-01-03* Remove some inappropriate change markers from the beginning of timeTim Angus
2013-01-03* Remove some unused state structures from gameTim Angus
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* add a new function BG_PrimaryWeapon() that returns the "primary"Tony J. White
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
2013-01-03* don't call COM_Compress() on scripts stored in memory. This causesTony J. White
2013-01-03* turrets were using the wrong buildable attribute for trajectory type in las...Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03Lcannon primary doesn't scale radius anymore, just uses secondary sizeBen Millwood
2013-01-03* SCIPTTim Angus
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03credits to next stage are now ceil()ed to the nearest hundredRoman Tetelman
2013-01-03* (bug 3408) g_alienstage/g_humanstage dont trigger trigger_stageTim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03Balance changesAsa Kravets
2013-01-03* Merge ioq3-r1272Tim Angus
2013-01-03* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...Ben Millwood
2013-01-03Credit based stagesBen Millwood
2013-01-03* Basilisk animation policyTim Angus
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03* Make 1st person weapon animation random (but unpredictable)Tim Angus
2013-01-03* Fix stupid 1st person animation copy and paste bugTim Angus