Age | Commit message (Expand) | Author |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Disabled mipmaps for crosshair shaders -- should prevent them from going bl... | Michael Levin |
2013-01-03 | * s/r_custom/r_/ | Tim Angus |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Spawn queue displays ordinals ("You are 2nd in the spawn queue") | Michael Levin |
2013-01-03 | * Reworked the dialog code a bit, removed some redundancies | Michael Levin |
2013-01-03 | * Per Lakitu7's suggestion, changed spectator bounding box to match the dretc... | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-08 | * Merge and move text paint functions into ui_shared.c | Tim Angus |
2007-11-02 | * s/ui_loading/ui_hideCursor/ | Tim Angus |
2007-10-30 | * (bug 3384) Remove server side armoury refresh and replace with UI side | Tim Angus |
2007-04-12 | * cg_drawCrosshair now has 3 settings: | Tony J. White |
2007-03-25 | * ingame menus redesigned | Tony J. White |
2007-03-02 | * (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the | Tony J. White |
2006-12-13 | * (bug 2944) cg_drawClock added | Tony J. White |
2006-06-29 | * Fix cg_noTaunt | Tim Angus |
2006-06-18 | * Move Mass Driver zoom control to secondary attack | Tim Angus |
2006-05-06 | * Merged ioq3-r775 | Tim Angus |
2006-02-27 | * Removed cg_brassTime option from menu | Tim Angus |
2006-01-18 | * Added BG_FindUsableForUpgrade | Tim Angus |
2005-09-02 | * Added "Wallwalk Control Toggles" option | Tim Angus |
2005-08-29 | * Added "Use Medkit" option | Tim Angus |
2005-07-28 | * Changed "Object" to "Structure" in controls options | Tim Angus |
2005-06-05 | * Some grammar touch ups to infopanes.def | Tim Angus |
2004-03-19 | * Added "buy ammo" bind to options | Tim Angus |
2004-03-02 | * Added reload binding option | Tim Angus |
2004-01-30 | * Menu option for cg_disableBuildWarnings | Tim Angus |
2003-09-30 | * Changed cg_zsortLEs to cg_depthSortParticles | Tim Angus |
2003-02-12 | * Updated most of the scripts to play the new menu sounds | Tim Angus |
2002-10-23 | * Added light flare performance option to GFX software | Tim Angus |
2002-09-25 | * Loading menu altered for progress bar border thickness | Tim Angus |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus |
2002-07-06 | Added sprint bind to ingame controls | Tim Angus |
2002-07-04 | Start of vote menu | Tim Angus |
2002-07-03 | Closer to finishing options menu | Tim Angus |
2002-07-03 | MORE work on options menu | Tim Angus |
2002-07-02 | Further work on options menu | Tim Angus |
2002-07-02 | Ingame options::system stuff | Tim Angus |
2002-01-26 | Initial revision | Tim Angus |