Age | Commit message (Expand) | Author |
---|---|---|
2013-01-03 | * crosshairs now use the center of the rectangle defined by the hud for their... | Roman Tetelman |
2013-01-03 | * Right-align location field | Ben Millwood |
2013-01-03 | * basic hud that uses CG_PLAYER_LOCATION (Exclamation) | Roman Tetelman |
2013-01-03 | * redo changeset r250 to avoid hardcoding colors | Roman Tetelman |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Disabled mipmaps for crosshair shaders -- should prevent them from going bl... | Michael Levin |
2013-01-03 | * Turrets are smarter and will fire if they can hit their target rather than ... | Michael Levin |
2013-01-03 | Added armour files to version control. | Michael Levin |
2007-11-08 | * Merge and move text paint functions into ui_shared.c | Tim Angus |
2007-11-02 | * s/ui_loading/ui_hideCursor/ | Tim Angus |
2007-10-30 | * (bug 3384) Remove server side armoury refresh and replace with UI side | Tim Angus |