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path: root/src/cgame
AgeCommit message (Collapse)Author
2015-04-03Implement damage blobs.Paweł Redman
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2014-12-21Add a missing MOD_LEVEL4_FLAMES death message.enneract
2014-12-21Use MODs instead of CSWs in logs.enneract
2014-12-19Implement combat statistics.enneract
2014-12-14Merge branch 'newguns'enneract
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c
2014-12-14Limit view quake's mangitude.enneract
2014-12-14Add view quake to more events.enneract
2014-12-13View quake, improved Rocket Launcher assets.enneract
(FIXME: Rocket explosion doesn't fade out)
2014-12-13Lightning Gun assets.enneract
2014-12-12Improve BP bars' formula.enneract
2014-12-12Flash BP display when MOD_NOBP kills a building.enneract
2014-12-07Further improve on-HUD BP display.enneract
2014-12-07Remove emoticons from Stage display.enneract
2014-12-06Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hudenneract
2014-12-06Add total BP counters to HUD.enneract
2014-11-24Implement the Lightning Gun.enneract
2014-11-23Remove Smoke Grenade.enneract
2014-11-22Revert removal of Lucifer Cannon's charge meter.enneract
2014-11-19Implement the Rocket Launcher.enneract
2014-11-19Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.enneract
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-08-19The head-shot mod: headshots on humans splash blood aroundPetr Pudlak
.. using the particle system. Blood drops splat on impact.
2014-08-19Added support for selecting layout with map vote.Mikko Tiusanen
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected.
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-02Fixed the drawing order of alien, human stages in spectator view.Mikko Tiusanen
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got.
2014-05-19Re-worked hummel to a playable class with low hp and relatively high damage.Mikko Tiusanen
2014-05-15Mines no longer trigger on anything <= adv. basilisk.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen