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New EDGE Tremulous Modification
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Author
2015-06-22
Remove poison.
Paweł Redman
2015-06-22
Remove Cloak.
Paweł Redman
2015-06-22
Remove Trapper.
Paweł Redman
2015-06-22
Remove Basilisk and Advanced Basilisk.
Paweł Redman
2015-06-22
Remove Advanced Dretch.
Paweł Redman
2015-04-12
Add a delay to Rocket Launcher shots.
Paweł Redman
2015-04-12
Make force fields apply forces smoothly and continuously.
Paweł Redman
2015-04-11
Revert the removal of stamina and sprinting.
Paweł Redman
2015-04-08
Revert human physics to vq3.
Paweł Redman
2015-04-07
Rename damage blobs to damage indicators.
Paweł Redman
2015-04-04
Initial implementation of hit sounds.
Paweł Redman
2015-04-03
Implement damage blobs.
Paweł Redman
2014-12-19
Implement combat statistics.
enneract
2014-12-14
Merge branch 'newguns'
enneract
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c
2014-12-06
Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud
enneract
2014-12-06
Add total BP counters to HUD.
enneract
2014-11-24
Implement the Lightning Gun.
enneract
2014-11-23
Remove Smoke Grenade.
enneract
2014-11-22
Keep modNames and meansOfDeath_t enum synced.
enneract
2014-11-19
Implement the Rocket Launcher.
enneract
2014-11-19
Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.
enneract
2014-10-18
Add support for Weak Sudden Death
Petr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-09-20
Add a separate mode of death for no-BP building suicides
Petr Pudlak
2014-08-19
The head-shot mod: headshots on humans splash blood around
Petr Pudlak
.. using the particle system. Blood drops splat on impact.
2014-08-01
Added support for 5 stages instead of the traditional 3.
Mikko Tiusanen
2014-05-19
Re-worked hummel to a playable class with low hp and relatively high damage.
Mikko Tiusanen
2014-05-04
Initial import.
Mikko Tiusanen