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path: root/src/game/bg_public.h
AgeCommit message (Collapse)Author
2015-06-22Remove Cloak.Paweł Redman
2015-06-22Remove Trapper.Paweł Redman
2015-06-22Remove Basilisk and Advanced Basilisk.Paweł Redman
2015-06-22Remove Advanced Dretch.Paweł Redman
2015-04-12Add a delay to Rocket Launcher shots.Paweł Redman
2015-04-12Make force fields apply forces smoothly and continuously.Paweł Redman
2015-04-11Revert the removal of stamina and sprinting.Paweł Redman
2015-04-08Revert human physics to vq3.Paweł Redman
2015-04-07Rename damage blobs to damage indicators.Paweł Redman
2015-04-04Initial implementation of hit sounds.Paweł Redman
2015-04-03Implement damage blobs.Paweł Redman
2014-12-19Implement combat statistics.enneract
2014-12-14Merge branch 'newguns'enneract
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c
2014-12-06Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hudenneract
2014-12-06Add total BP counters to HUD.enneract
2014-11-24Implement the Lightning Gun.enneract
2014-11-23Remove Smoke Grenade.enneract
2014-11-22Keep modNames and meansOfDeath_t enum synced.enneract
2014-11-19Implement the Rocket Launcher.enneract
2014-11-19Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.enneract
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-09-20Add a separate mode of death for no-BP building suicidesPetr Pudlak
2014-08-19The head-shot mod: headshots on humans splash blood aroundPetr Pudlak
.. using the particle system. Blood drops splat on impact.
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-05-19Re-worked hummel to a playable class with low hp and relatively high damage.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen