diff options
author | Tim Angus <tim@ngus.net> | 2005-12-10 20:19:52 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2005-12-10 20:19:52 +0000 |
commit | d28c9b3a4178a8d653dc479d385f60969c241bdb (patch) | |
tree | f8d124965c2c2543c43f4438a9ce3c91580dfb57 /src/unix | |
parent | bf23ecf17f432cf8e47302ef7464612c17be9bbe (diff) |
* s/Quake III Arena source code/Tremulous/
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
Diffstat (limited to 'src/unix')
-rw-r--r-- | src/unix/Makefile | 596 | ||||
-rw-r--r-- | src/unix/ftola.s | 7 | ||||
-rw-r--r-- | src/unix/linux_common.c | 9 | ||||
-rw-r--r-- | src/unix/linux_glimp.c | 11 | ||||
-rw-r--r-- | src/unix/linux_joystick.c | 9 | ||||
-rw-r--r-- | src/unix/linux_local.h | 9 | ||||
-rw-r--r-- | src/unix/linux_qgl.c | 9 | ||||
-rw-r--r-- | src/unix/linux_signals.c | 9 | ||||
-rw-r--r-- | src/unix/linux_snd.c | 9 | ||||
-rw-r--r-- | src/unix/matha.s | 7 | ||||
-rw-r--r-- | src/unix/qasm.h | 9 | ||||
-rw-r--r-- | src/unix/sdl_glimp.c | 13 | ||||
-rw-r--r-- | src/unix/sdl_snd.c | 9 | ||||
-rw-r--r-- | src/unix/snapvectora.s | 7 | ||||
-rw-r--r-- | src/unix/snd_mixa.s | 7 | ||||
-rw-r--r-- | src/unix/unix_glw.h | 9 | ||||
-rw-r--r-- | src/unix/unix_main.c | 13 | ||||
-rw-r--r-- | src/unix/unix_net.c | 9 | ||||
-rw-r--r-- | src/unix/unix_shared.c | 13 |
19 files changed, 277 insertions, 487 deletions
diff --git a/src/unix/Makefile b/src/unix/Makefile index eeab30e3..69b3826c 100644 --- a/src/unix/Makefile +++ b/src/unix/Makefile @@ -1,5 +1,5 @@ # -# Quake3 Unix Makefile +# Tremulous Makefile # # Nov '98 by Zoid <zoid@idsoftware.com> # @@ -7,6 +7,7 @@ # and a little more by Ryan C. Gordon. # and a little more by Rafael Barrero # and a little more by the ioq3 cr3w +# and a little more by Tim Angus # # GNU Make required # @@ -36,7 +37,7 @@ endif -include Makefile.local ifndef COPYDIR -COPYDIR="/usr/local/games/quake3" +COPYDIR="/usr/local/games/tremulous" endif # Where we are building from (where the source code should be!) @@ -98,7 +99,6 @@ BAIDIR=$(GDIR) BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui -Q3UIDIR=$(MOUNT_DIR)/q3_ui JPDIR=$(MOUNT_DIR)/jpeg-6 SPLNDIR=$(MOUNT_DIR)/splines @@ -214,24 +214,18 @@ ifeq ($(PLATFORM),linux) ifeq ($(ARCH),axp) TARGETS=\ - $(B)/$(PLATFORM)q3ded + $(B)/$(PLATFORM)tremded else TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm -# $(B)/$(PLATFORM)quake3-smp \ + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm +# $(B)/$(PLATFORM)tremulous-smp \ endif @@ -318,21 +312,15 @@ ifeq ($(PLATFORM),darwin) endif TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm \ - $(B)/$(PLATFORM)quake3-smp \ + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm + $(B)/$(PLATFORM)tremulous-smp \ else # ifeq darwin @@ -385,19 +373,13 @@ ifeq ($(PLATFORM),mingw32) endif TARGETS=\ - $(B)/$(PLATFORM)quake3$(BINEXT) \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm + $(B)/$(PLATFORM)tremulous$(BINEXT) \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm else # ifeq mingw32 @@ -451,23 +433,17 @@ ifeq ($(PLATFORM),freebsd) ifeq ($(ARCH),axp) TARGETS=\ - $(B)/$(PLATFORM)q3ded + $(B)/$(PLATFORM)tremded else TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm endif else # ifeq freebsd @@ -494,8 +470,8 @@ ifeq ($(PLATFORM),irix) LDFLAGS=-ldl -lm CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm - TARGETS=$(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded + TARGETS=$(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded else # ifeq IRIX @@ -509,7 +485,7 @@ ifeq ($(PLATFORM),SunOS) CC=gcc INSTALL=ginstall MKDIR=gmkdir - COPYDIR="/usr/local/share/games/quake3" + COPYDIR="/usr/local/share/games/tremulous" ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 @@ -574,38 +550,26 @@ ifeq ($(PLATFORM),SunOS) ifeq ($(ARCH),sparc) TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm \ - $(B)/$(PLATFORM)quake3-smp + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm \ + $(B)/$(PLATFORM)tremulous-smp else TARGETS=\ - $(B)/$(PLATFORM)quake3 \ - $(B)/$(PLATFORM)q3ded \ - $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm \ - $(B)/$(PLATFORM)quake3-smp + $(B)/$(PLATFORM)tremulous \ + $(B)/$(PLATFORM)tremded \ + $(B)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(B)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(B)/base/ui$(ARCH).$(SHLIBEXT) \ + $(B)/base/vm/cgame.qvm \ + $(B)/base/vm/qagame.qvm \ + $(B)/base/vm/ui.qvm \ + $(B)/$(PLATFORM)tremulous-smp endif @@ -624,7 +588,7 @@ else # ifeq SunOS SHLIBLDFLAGS=-shared TARGETS=\ - $(B)/$(PLATFORM)q3ded + $(B)/$(PLATFORM)tremded endif #Linux endif #darwin @@ -638,21 +602,17 @@ ifeq ($(USE_CCACHE),1) endif ifneq ($(BUILD_SERVER),1) - TARGETS := $(subst $(B)/$(PLATFORM)q3ded,,$(TARGETS)) + TARGETS := $(subst $(B)/$(PLATFORM)tremded,,$(TARGETS)) endif ifneq ($(BUILD_CLIENT),1) TARGETS := \ - $(subst $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/baseq3/ui$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/missionpack/ui$(ARCH).$(SHLIBEXT),,\ - $(subst $(B)/baseq3/vm/cgame.qvm,,\ - $(subst $(B)/baseq3/vm/ui.qvm,,\ - $(subst $(B)/missionpack/vm/cgame.qvm,,\ - $(subst $(B)/missionpack/vm/ui.qvm,,\ - $(subst $(B)/$(PLATFORM)quake3-smp$(BINEXT),,\ - $(subst $(B)/$(PLATFORM)quake3$(BINEXT),,$(TARGETS) )))))))))) + $(subst $(B)/base/cgame$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/base/ui$(ARCH).$(SHLIBEXT),,\ + $(subst $(B)/base/vm/cgame.qvm,,\ + $(subst $(B)/base/vm/ui.qvm,,\ + $(subst $(B)/$(PLATFORM)tremulous-smp$(BINEXT),,\ + $(subst $(B)/$(PLATFORM)tremulous$(BINEXT),,$(TARGETS) )))))) endif ifdef DEFAULT_BASEDIR @@ -705,20 +665,12 @@ makedirs: @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi - @if [ ! -d $(B)/ref ];then $(MKDIR) $(B)/ref;fi - @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi - @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi - @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi - @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi - @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi - @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi - @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi - @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi - @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi - @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi - @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi - @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi - @if [ ! -d $(B)/q3static ];then $(MKDIR) $(B)/q3static;fi + @if [ ! -d $(B)/base ];then $(MKDIR) $(B)/base;fi + @if [ ! -d $(B)/base/cgame ];then $(MKDIR) $(B)/base/cgame;fi + @if [ ! -d $(B)/base/game ];then $(MKDIR) $(B)/base/game;fi + @if [ ! -d $(B)/base/ui ];then $(MKDIR) $(B)/base/ui;fi + @if [ ! -d $(B)/base/qcommon ];then $(MKDIR) $(B)/base/qcommon;fi + @if [ ! -d $(B)/base/vm ];then $(MKDIR) $(B)/base/vm;fi ############################################################################# # QVM BUILD TOOLS @@ -1066,10 +1018,10 @@ endif #mingw32 endif #IRIX endif #FreeBSD -$(B)/$(PLATFORM)quake3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) +$(B)/$(PLATFORM)tremulous$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) -$(B)/$(PLATFORM)quake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) +$(B)/$(PLATFORM)tremulous-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) @@ -1357,7 +1309,7 @@ ifeq ($(ARCH),ppc) endif endif -$(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ) +$(B)/$(PLATFORM)tremded$(BINEXT): $(Q3DOBJ) $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC) @@ -1440,349 +1392,169 @@ endif ############################################################################# -## BASEQ3 CGAME +## TREMULOUS CGAME ############################################################################# -Q3CGOBJ_ = \ - $(B)/baseq3/cgame/cg_main.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/game/bg_pmove.o \ - $(B)/baseq3/game/bg_slidemove.o \ - $(B)/baseq3/cgame/cg_consolecmds.o \ - $(B)/baseq3/cgame/cg_draw.o \ - $(B)/baseq3/cgame/cg_drawtools.o \ - $(B)/baseq3/cgame/cg_effects.o \ - $(B)/baseq3/cgame/cg_ents.o \ - $(B)/baseq3/cgame/cg_event.o \ - $(B)/baseq3/cgame/cg_info.o \ - $(B)/baseq3/cgame/cg_localents.o \ - $(B)/baseq3/cgame/cg_marks.o \ - $(B)/baseq3/cgame/cg_players.o \ - $(B)/baseq3/cgame/cg_playerstate.o \ - $(B)/baseq3/cgame/cg_predict.o \ - $(B)/baseq3/cgame/cg_scoreboard.o \ - $(B)/baseq3/cgame/cg_servercmds.o \ - $(B)/baseq3/cgame/cg_snapshot.o \ - $(B)/baseq3/cgame/cg_view.o \ - $(B)/baseq3/cgame/cg_weapons.o \ +CGOBJ_ = \ + $(B)/base/cgame/cg_main.o \ + $(B)/base/game/bg_misc.o \ + $(B)/base/game/bg_pmove.o \ + $(B)/base/game/bg_slidemove.o \ + $(B)/base/cgame/cg_consolecmds.o \ + $(B)/base/cgame/cg_buildable.o \ + $(B)/base/cgame/cg_animation.o \ + $(B)/base/cgame/cg_animmapobj.o \ + $(B)/base/cgame/cg_draw.o \ + $(B)/base/cgame/cg_drawtools.o \ + $(B)/base/cgame/cg_ents.o \ + $(B)/base/cgame/cg_event.o \ + $(B)/base/cgame/cg_marks.o \ + $(B)/base/cgame/cg_players.o \ + $(B)/base/cgame/cg_playerstate.o \ + $(B)/base/cgame/cg_predict.o \ + $(B)/base/cgame/cg_servercmds.o \ + $(B)/base/cgame/cg_snapshot.o \ + $(B)/base/cgame/cg_view.o \ + $(B)/base/cgame/cg_weapons.o \ + $(B)/base/cgame/cg_mem.o \ + $(B)/base/cgame/cg_scanner.o \ + $(B)/base/cgame/cg_attachment.o \ + $(B)/base/cgame/cg_trails.o \ + $(B)/base/cgame/cg_particles.o \ + $(B)/base/cgame/cg_ptr.o \ + $(B)/base/ui/ui_shared.o \ \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o -Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o -Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm +CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o +CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm -$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) +$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) -$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm - $(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm - -############################################################################# -## MISSIONPACK CGAME -############################################################################# - -MPCGOBJ_ = \ - $(B)/missionpack/cgame/cg_main.o \ - $(B)/missionpack/game/bg_misc.o \ - $(B)/missionpack/game/bg_pmove.o \ - $(B)/missionpack/game/bg_slidemove.o \ - $(B)/missionpack/cgame/cg_consolecmds.o \ - $(B)/missionpack/cgame/cg_newdraw.o \ - $(B)/missionpack/cgame/cg_draw.o \ - $(B)/missionpack/cgame/cg_drawtools.o \ - $(B)/missionpack/cgame/cg_effects.o \ - $(B)/missionpack/cgame/cg_ents.o \ - $(B)/missionpack/cgame/cg_event.o \ - $(B)/missionpack/cgame/cg_info.o \ - $(B)/missionpack/cgame/cg_localents.o \ - $(B)/missionpack/cgame/cg_marks.o \ - $(B)/missionpack/cgame/cg_players.o \ - $(B)/missionpack/cgame/cg_playerstate.o \ - $(B)/missionpack/cgame/cg_predict.o \ - $(B)/missionpack/cgame/cg_scoreboard.o \ - $(B)/missionpack/cgame/cg_servercmds.o \ - $(B)/missionpack/cgame/cg_snapshot.o \ - $(B)/missionpack/cgame/cg_view.o \ - $(B)/missionpack/cgame/cg_weapons.o \ - $(B)/missionpack/ui/ui_shared.o \ - \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o - -MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o -MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm - -$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) - -$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm - $(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm +$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm + $(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# -## BASEQ3 GAME +## TREMULOUS GAME ############################################################################# -Q3GOBJ_ = \ - $(B)/baseq3/game/g_main.o \ - $(B)/baseq3/game/ai_chat.o \ - $(B)/baseq3/game/ai_cmd.o \ - $(B)/baseq3/game/ai_dmnet.o \ - $(B)/baseq3/game/ai_dmq3.o \ - $(B)/baseq3/game/ai_main.o \ - $(B)/baseq3/game/ai_team.o \ - $(B)/baseq3/game/ai_vcmd.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/game/bg_pmove.o \ - $(B)/baseq3/game/bg_slidemove.o \ - $(B)/baseq3/game/g_active.o \ - $(B)/baseq3/game/g_arenas.o \ - $(B)/baseq3/game/g_bot.o \ - $(B)/baseq3/game/g_client.o \ - $(B)/baseq3/game/g_cmds.o \ - $(B)/baseq3/game/g_combat.o \ - $(B)/baseq3/game/g_items.o \ - $(B)/baseq3/game/g_mem.o \ - $(B)/baseq3/game/g_misc.o \ - $(B)/baseq3/game/g_missile.o \ - $(B)/baseq3/game/g_mover.o \ - $(B)/baseq3/game/g_session.o \ - $(B)/baseq3/game/g_spawn.o \ - $(B)/baseq3/game/g_svcmds.o \ - $(B)/baseq3/game/g_target.o \ - $(B)/baseq3/game/g_team.o \ - $(B)/baseq3/game/g_trigger.o \ - $(B)/baseq3/game/g_utils.o \ - $(B)/baseq3/game/g_weapon.o \ +GOBJ_ = \ + $(B)/base/game/g_main.o \ + $(B)/base/game/bg_misc.o \ + $(B)/base/game/bg_pmove.o \ + $(B)/base/game/bg_slidemove.o \ + $(B)/base/game/g_mem.o \ + $(B)/base/game/g_active.o \ + $(B)/base/game/g_client.o \ + $(B)/base/game/g_cmds.o \ + $(B)/base/game/g_combat.o \ + $(B)/base/game/g_physics.o \ + $(B)/base/game/g_buildable.o \ + $(B)/base/game/g_misc.o \ + $(B)/base/game/g_missile.o \ + $(B)/base/game/g_mover.o \ + $(B)/base/game/g_session.o \ + $(B)/base/game/g_spawn.o \ + $(B)/base/game/g_svcmds.o \ + $(B)/base/game/g_target.o \ + $(B)/base/game/g_team.o \ + $(B)/base/game/g_trigger.o \ + $(B)/base/game/g_utils.o \ + $(B)/base/game/g_maprotation.o \ + $(B)/base/game/g_ptr.o \ + $(B)/base/game/g_weapon.o \ \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o - -Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o -Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm - -$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) - -$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm - $(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm - -############################################################################# -## MISSIONPACK GAME -############################################################################# - -MPGOBJ_ = \ - $(B)/missionpack/game/g_main.o \ - $(B)/missionpack/game/ai_chat.o \ - $(B)/missionpack/game/ai_cmd.o \ - $(B)/missionpack/game/ai_dmnet.o \ - $(B)/missionpack/game/ai_dmq3.o \ - $(B)/missionpack/game/ai_main.o \ - $(B)/missionpack/game/ai_team.o \ - $(B)/missionpack/game/ai_vcmd.o \ - $(B)/missionpack/game/bg_misc.o \ - $(B)/missionpack/game/bg_pmove.o \ - $(B)/missionpack/game/bg_slidemove.o \ - $(B)/missionpack/game/g_active.o \ - $(B)/missionpack/game/g_arenas.o \ - $(B)/missionpack/game/g_bot.o \ - $(B)/missionpack/game/g_client.o \ - $(B)/missionpack/game/g_cmds.o \ - $(B)/missionpack/game/g_combat.o \ - $(B)/missionpack/game/g_items.o \ - $(B)/missionpack/game/g_mem.o \ - $(B)/missionpack/game/g_misc.o \ - $(B)/missionpack/game/g_missile.o \ - $(B)/missionpack/game/g_mover.o \ - $(B)/missionpack/game/g_session.o \ - $(B)/missionpack/game/g_spawn.o \ - $(B)/missionpack/game/g_svcmds.o \ - $(B)/missionpack/game/g_target.o \ - $(B)/missionpack/game/g_team.o \ - $(B)/missionpack/game/g_trigger.o \ - $(B)/missionpack/game/g_utils.o \ - $(B)/missionpack/game/g_weapon.o \ - \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o - -MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o -MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o -$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ) - $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) +GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o +GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm -$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm - $(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm +$(B)/base/qagame$(ARCH).$(SHLIBEXT) : $(GOBJ) + $(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ) +$(B)/base/vm/qagame.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm + $(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm -############################################################################# -## BASEQ3 UI -############################################################################# - -Q3UIOBJ_ = \ - $(B)/baseq3/ui/ui_main.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/ui/ui_addbots.o \ - $(B)/baseq3/ui/ui_atoms.o \ - $(B)/baseq3/ui/ui_cdkey.o \ - $(B)/baseq3/ui/ui_cinematics.o \ - $(B)/baseq3/ui/ui_confirm.o \ - $(B)/baseq3/ui/ui_connect.o \ - $(B)/baseq3/ui/ui_controls2.o \ - $(B)/baseq3/ui/ui_credits.o \ - $(B)/baseq3/ui/ui_demo2.o \ - $(B)/baseq3/ui/ui_display.o \ - $(B)/baseq3/ui/ui_gameinfo.o \ - $(B)/baseq3/ui/ui_ingame.o \ - $(B)/baseq3/ui/ui_loadconfig.o \ - $(B)/baseq3/ui/ui_menu.o \ - $(B)/baseq3/ui/ui_mfield.o \ - $(B)/baseq3/ui/ui_mods.o \ - $(B)/baseq3/ui/ui_network.o \ - $(B)/baseq3/ui/ui_options.o \ - $(B)/baseq3/ui/ui_playermodel.o \ - $(B)/baseq3/ui/ui_players.o \ - $(B)/baseq3/ui/ui_playersettings.o \ - $(B)/baseq3/ui/ui_preferences.o \ - $(B)/baseq3/ui/ui_qmenu.o \ - $(B)/baseq3/ui/ui_removebots.o \ - $(B)/baseq3/ui/ui_saveconfig.o \ - $(B)/baseq3/ui/ui_serverinfo.o \ - $(B)/baseq3/ui/ui_servers2.o \ - $(B)/baseq3/ui/ui_setup.o \ - $(B)/baseq3/ui/ui_sound.o \ - $(B)/baseq3/ui/ui_sparena.o \ - $(B)/baseq3/ui/ui_specifyserver.o \ - $(B)/baseq3/ui/ui_splevel.o \ - $(B)/baseq3/ui/ui_sppostgame.o \ - $(B)/baseq3/ui/ui_spskill.o \ - $(B)/baseq3/ui/ui_startserver.o \ - $(B)/baseq3/ui/ui_team.o \ - $(B)/baseq3/ui/ui_teamorders.o \ - $(B)/baseq3/ui/ui_video.o \ - \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o - -Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o -Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm - -$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) - -$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm - $(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# -## MISSIONPACK UI +## TREMULOUS UI ############################################################################# -MPUIOBJ_ = \ - $(B)/missionpack/ui/ui_main.o \ - $(B)/missionpack/ui/ui_atoms.o \ - $(B)/missionpack/ui/ui_gameinfo.o \ - $(B)/missionpack/ui/ui_players.o \ - $(B)/missionpack/ui/ui_shared.o \ +UIOBJ_ = \ + $(B)/base/ui/ui_main.o \ + $(B)/base/ui/ui_atoms.o \ + $(B)/base/ui/ui_players.o \ + $(B)/base/ui/ui_shared.o \ + $(B)/base/ui/ui_gameinfo.o \ \ - $(B)/missionpack/game/bg_misc.o \ - \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o - -MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o -MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm + $(B)/base/game/bg_misc.o \ + $(B)/base/qcommon/q_math.o \ + $(B)/base/qcommon/q_shared.o -$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ) - $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) +UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o +UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm -$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm - $(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm +$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ) + $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) +$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm + $(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## GAME MODULE RULES ############################################################################# -$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c +$(B)/base/cgame/%.o: $(CGDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c +$(B)/base/cgame/%.asm: $(CGDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - - -$(B)/baseq3/game/%.o: $(GDIR)/%.c +$(B)/base/game/%.o: $(GDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/game/%.asm: $(GDIR)/%.c +$(B)/base/game/%.asm: $(GDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/game/%.o: $(GDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK - -$(B)/missionpack/game/%.asm: $(GDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - -$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c +$(B)/base/ui/%.o: $(UIDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c +$(B)/base/ui/%.asm: $(UIDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/ui/%.o: $(UIDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK -$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - - -$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c +$(B)/base/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c +$(B)/base/qcommon/%.asm: $(CMDIR)/%.c $(DO_Q3LCC) -$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c - $(DO_SHLIB_CC) -DMISSIONPACK - -$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c - $(DO_Q3LCC) -DMISSIONPACK - ############################################################################# # MISC ############################################################################# copyfiles: build_release - @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi - $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3$(BINEXT) $(COPYDIR)/quake3 - #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3-smp$(BINEXT) $(COPYDIR)/quake3-smp - $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)q3ded$(BINEXT) $(COPYDIR)/q3ded - -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 - $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/baseq3/. - $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/baseq3/. - $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/baseq3/. - -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack - $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/missionpack/. - $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/missionpack/. - $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \ - $(COPYDIR)/missionpack/. + @if [ ! -d $(COPYDIR)/base ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi + $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremulous$(BINEXT) $(COPYDIR)/tremulous + #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremulous-smp$(BINEXT) $(COPYDIR)/tremulous-smp + $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremded$(BINEXT) $(COPYDIR)/tremded + -$(MKDIR) -p -m 0755 $(COPYDIR)/base + $(INSTALL) -s -m 0755 $(BR)/base/cgame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/base/. + $(INSTALL) -s -m 0755 $(BR)/base/qagame$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/base/. + $(INSTALL) -s -m 0755 $(BR)/base/ui$(ARCH).$(SHLIBEXT) \ + $(COPYDIR)/base/. clean:clean-debug clean-release $(MAKE) -C setup clean @@ -1790,8 +1562,8 @@ clean:clean-debug clean-release clean2: if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ - $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ - $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) + $(GOBJ) $(CGOBJ) $(UIOBJ) \ + $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) rm -f $(TARGETS) clean-debug: diff --git a/src/unix/ftola.s b/src/unix/ftola.s index e4b48399..a84f6aae 100644 --- a/src/unix/ftola.s +++ b/src/unix/ftola.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/linux_common.c b/src/unix/linux_common.c index ab1eafa6..d7f31189 100644 --- a/src/unix/linux_common.c +++ b/src/unix/linux_common.c @@ -2,21 +2,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_glimp.c b/src/unix/linux_glimp.c index a72c50a7..04b64b03 100644 --- a/src/unix/linux_glimp.c +++ b/src/unix/linux_glimp.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -81,7 +82,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define HAVE_XF86DGA #endif -#define WINDOW_CLASS_NAME "Quake III: Arena" +#define WINDOW_CLASS_NAME "Tremulous" typedef enum { diff --git a/src/unix/linux_joystick.c b/src/unix/linux_joystick.c index 1ab114b6..a932f0b1 100644 --- a/src/unix/linux_joystick.c +++ b/src/unix/linux_joystick.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_local.h b/src/unix/linux_local.h index 9a50141c..1ab61839 100644 --- a/src/unix/linux_local.h +++ b/src/unix/linux_local.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_qgl.c b/src/unix/linux_qgl.c index 241e5661..39a0e203 100644 --- a/src/unix/linux_qgl.c +++ b/src/unix/linux_qgl.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_signals.c b/src/unix/linux_signals.c index f9317ce9..5d94f68b 100644 --- a/src/unix/linux_signals.c +++ b/src/unix/linux_signals.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/linux_snd.c b/src/unix/linux_snd.c index 51937695..cc461188 100644 --- a/src/unix/linux_snd.c +++ b/src/unix/linux_snd.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/matha.s b/src/unix/matha.s index 3bc22204..d8ddb558 100644 --- a/src/unix/matha.s +++ b/src/unix/matha.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/qasm.h b/src/unix/qasm.h index 25a0ed96..209e0587 100644 --- a/src/unix/qasm.h +++ b/src/unix/qasm.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/sdl_glimp.c b/src/unix/sdl_glimp.c index b435d8a5..f460b2da 100644 --- a/src/unix/sdl_glimp.c +++ b/src/unix/sdl_glimp.c @@ -25,21 +25,22 @@ Original copyright on Q3A sources: =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -89,8 +90,8 @@ typedef void *QGLContext; static QGLContext opengl_context; -#define WINDOW_CLASS_NAME "Quake III: Arena" -#define WINDOW_CLASS_NAME_BRIEF "quake3" +#define WINDOW_CLASS_NAME "Tremulous" +#define WINDOW_CLASS_NAME_BRIEF "Tremulous" //#define KBD_DBG diff --git a/src/unix/sdl_snd.c b/src/unix/sdl_snd.c index 20d4bfd5..c5c10cb4 100644 --- a/src/unix/sdl_snd.c +++ b/src/unix/sdl_snd.c @@ -29,21 +29,22 @@ Original copyright on Q3A sources: =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/snapvectora.s b/src/unix/snapvectora.s index 3f9d3300..20874c5f 100644 --- a/src/unix/snapvectora.s +++ b/src/unix/snapvectora.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/snd_mixa.s b/src/unix/snd_mixa.s index 4c6be5b7..7971b38b 100644 --- a/src/unix/snd_mixa.s +++ b/src/unix/snd_mixa.s @@ -1,15 +1,16 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. diff --git a/src/unix/unix_glw.h b/src/unix/unix_glw.h index 1d815880..b239b204 100644 --- a/src/unix/unix_glw.h +++ b/src/unix/unix_glw.h @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/unix_main.c b/src/unix/unix_main.c index 80532b05..9171c8dd 100644 --- a/src/unix/unix_main.c +++ b/src/unix/unix_main.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -1335,9 +1336,9 @@ void Sys_PrintBinVersion( const char* name ) { char* sep = "=============================================================="; fprintf( stdout, "\n\n%s\n", sep ); #ifdef DEDICATED - fprintf( stdout, "Linux Quake3 Dedicated Server [%s %s]\n", date, time ); + fprintf( stdout, "Linux Tremulous Dedicated Server [%s %s]\n", date, time ); #else - fprintf( stdout, "Linux Quake3 Full Executable [%s %s]\n", date, time ); + fprintf( stdout, "Linux Tremulous Full Executable [%s %s]\n", date, time ); #endif fprintf( stdout, " local install: %s\n", name ); fprintf( stdout, "%s\n\n", sep ); diff --git a/src/unix/unix_net.c b/src/unix/unix_net.c index b0bad366..853687ed 100644 --- a/src/unix/unix_net.c +++ b/src/unix/unix_net.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ diff --git a/src/unix/unix_shared.c b/src/unix/unix_shared.c index c037813f..f9fc9e0a 100644 --- a/src/unix/unix_shared.c +++ b/src/unix/unix_shared.c @@ -1,21 +1,22 @@ /* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus -This file is part of Quake III Arena source code. +This file is part of Tremulous. -Quake III Arena source code is free software; you can redistribute it +Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. -Quake III Arena source code is distributed in the hope that it will be +Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software +along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ @@ -391,9 +392,9 @@ char *Sys_DefaultHomePath(void) if ((p = getenv("HOME")) != NULL) { Q_strncpyz(homePath, p, sizeof(homePath)); #ifdef MACOS_X - Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Quake3"); + Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Tremulous"); #else - Q_strcat(homePath, sizeof(homePath), "/.q3a"); + Q_strcat(homePath, sizeof(homePath), "/.tremulous"); #endif if (mkdir(homePath, 0777)) { if (errno != EEXIST) |