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-rw-r--r--src/unix/Makefile596
-rw-r--r--src/unix/ftola.s7
-rw-r--r--src/unix/linux_common.c9
-rw-r--r--src/unix/linux_glimp.c11
-rw-r--r--src/unix/linux_joystick.c9
-rw-r--r--src/unix/linux_local.h9
-rw-r--r--src/unix/linux_qgl.c9
-rw-r--r--src/unix/linux_signals.c9
-rw-r--r--src/unix/linux_snd.c9
-rw-r--r--src/unix/matha.s7
-rw-r--r--src/unix/qasm.h9
-rw-r--r--src/unix/sdl_glimp.c13
-rw-r--r--src/unix/sdl_snd.c9
-rw-r--r--src/unix/snapvectora.s7
-rw-r--r--src/unix/snd_mixa.s7
-rw-r--r--src/unix/unix_glw.h9
-rw-r--r--src/unix/unix_main.c13
-rw-r--r--src/unix/unix_net.c9
-rw-r--r--src/unix/unix_shared.c13
19 files changed, 277 insertions, 487 deletions
diff --git a/src/unix/Makefile b/src/unix/Makefile
index eeab30e3..69b3826c 100644
--- a/src/unix/Makefile
+++ b/src/unix/Makefile
@@ -1,5 +1,5 @@
#
-# Quake3 Unix Makefile
+# Tremulous Makefile
#
# Nov '98 by Zoid <zoid@idsoftware.com>
#
@@ -7,6 +7,7 @@
# and a little more by Ryan C. Gordon.
# and a little more by Rafael Barrero
# and a little more by the ioq3 cr3w
+# and a little more by Tim Angus
#
# GNU Make required
#
@@ -36,7 +37,7 @@ endif
-include Makefile.local
ifndef COPYDIR
-COPYDIR="/usr/local/games/quake3"
+COPYDIR="/usr/local/games/tremulous"
endif
# Where we are building from (where the source code should be!)
@@ -98,7 +99,6 @@ BAIDIR=$(GDIR)
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
-Q3UIDIR=$(MOUNT_DIR)/q3_ui
JPDIR=$(MOUNT_DIR)/jpeg-6
SPLNDIR=$(MOUNT_DIR)/splines
@@ -214,24 +214,18 @@ ifeq ($(PLATFORM),linux)
ifeq ($(ARCH),axp)
TARGETS=\
- $(B)/$(PLATFORM)q3ded
+ $(B)/$(PLATFORM)tremded
else
TARGETS=\
- $(B)/$(PLATFORM)quake3 \
- $(B)/$(PLATFORM)q3ded \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/vm/cgame.qvm \
- $(B)/baseq3/vm/qagame.qvm \
- $(B)/baseq3/vm/ui.qvm \
- $(B)/missionpack/vm/qagame.qvm \
- $(B)/missionpack/vm/cgame.qvm \
- $(B)/missionpack/vm/ui.qvm
-# $(B)/$(PLATFORM)quake3-smp \
+ $(B)/$(PLATFORM)tremulous \
+ $(B)/$(PLATFORM)tremded \
+ $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/base/vm/cgame.qvm \
+ $(B)/base/vm/qagame.qvm \
+ $(B)/base/vm/ui.qvm
+# $(B)/$(PLATFORM)tremulous-smp \
endif
@@ -318,21 +312,15 @@ ifeq ($(PLATFORM),darwin)
endif
TARGETS=\
- $(B)/$(PLATFORM)quake3 \
- $(B)/$(PLATFORM)q3ded \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/vm/cgame.qvm \
- $(B)/baseq3/vm/qagame.qvm \
- $(B)/baseq3/vm/ui.qvm \
- $(B)/missionpack/vm/qagame.qvm \
- $(B)/missionpack/vm/cgame.qvm \
- $(B)/missionpack/vm/ui.qvm \
- $(B)/$(PLATFORM)quake3-smp \
+ $(B)/$(PLATFORM)tremulous \
+ $(B)/$(PLATFORM)tremded \
+ $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/base/vm/cgame.qvm \
+ $(B)/base/vm/qagame.qvm \
+ $(B)/base/vm/ui.qvm
+ $(B)/$(PLATFORM)tremulous-smp \
else # ifeq darwin
@@ -385,19 +373,13 @@ ifeq ($(PLATFORM),mingw32)
endif
TARGETS=\
- $(B)/$(PLATFORM)quake3$(BINEXT) \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/vm/cgame.qvm \
- $(B)/baseq3/vm/qagame.qvm \
- $(B)/baseq3/vm/ui.qvm \
- $(B)/missionpack/vm/qagame.qvm \
- $(B)/missionpack/vm/cgame.qvm \
- $(B)/missionpack/vm/ui.qvm
+ $(B)/$(PLATFORM)tremulous$(BINEXT) \
+ $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/base/vm/cgame.qvm \
+ $(B)/base/vm/qagame.qvm \
+ $(B)/base/vm/ui.qvm
else # ifeq mingw32
@@ -451,23 +433,17 @@ ifeq ($(PLATFORM),freebsd)
ifeq ($(ARCH),axp)
TARGETS=\
- $(B)/$(PLATFORM)q3ded
+ $(B)/$(PLATFORM)tremded
else
TARGETS=\
- $(B)/$(PLATFORM)quake3 \
- $(B)/$(PLATFORM)q3ded \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/vm/cgame.qvm \
- $(B)/baseq3/vm/qagame.qvm \
- $(B)/baseq3/vm/ui.qvm \
- $(B)/missionpack/vm/qagame.qvm \
- $(B)/missionpack/vm/cgame.qvm \
- $(B)/missionpack/vm/ui.qvm
+ $(B)/$(PLATFORM)tremulous \
+ $(B)/$(PLATFORM)tremded \
+ $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/base/vm/cgame.qvm \
+ $(B)/base/vm/qagame.qvm \
+ $(B)/base/vm/ui.qvm
endif
else # ifeq freebsd
@@ -494,8 +470,8 @@ ifeq ($(PLATFORM),irix)
LDFLAGS=-ldl -lm
CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm
- TARGETS=$(B)/$(PLATFORM)quake3 \
- $(B)/$(PLATFORM)q3ded
+ TARGETS=$(B)/$(PLATFORM)tremulous \
+ $(B)/$(PLATFORM)tremded
else # ifeq IRIX
@@ -509,7 +485,7 @@ ifeq ($(PLATFORM),SunOS)
CC=gcc
INSTALL=ginstall
MKDIR=gmkdir
- COPYDIR="/usr/local/share/games/quake3"
+ COPYDIR="/usr/local/share/games/tremulous"
ifneq (,$(findstring i86pc,$(shell uname -m)))
ARCH=i386
@@ -574,38 +550,26 @@ ifeq ($(PLATFORM),SunOS)
ifeq ($(ARCH),sparc)
TARGETS=\
- $(B)/$(PLATFORM)quake3 \
- $(B)/$(PLATFORM)q3ded \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/vm/cgame.qvm \
- $(B)/baseq3/vm/qagame.qvm \
- $(B)/baseq3/vm/ui.qvm \
- $(B)/missionpack/vm/qagame.qvm \
- $(B)/missionpack/vm/cgame.qvm \
- $(B)/missionpack/vm/ui.qvm \
- $(B)/$(PLATFORM)quake3-smp
+ $(B)/$(PLATFORM)tremulous \
+ $(B)/$(PLATFORM)tremded \
+ $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/base/vm/cgame.qvm \
+ $(B)/base/vm/qagame.qvm \
+ $(B)/base/vm/ui.qvm \
+ $(B)/$(PLATFORM)tremulous-smp
else
TARGETS=\
- $(B)/$(PLATFORM)quake3 \
- $(B)/$(PLATFORM)q3ded \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/vm/cgame.qvm \
- $(B)/baseq3/vm/qagame.qvm \
- $(B)/baseq3/vm/ui.qvm \
- $(B)/missionpack/vm/qagame.qvm \
- $(B)/missionpack/vm/cgame.qvm \
- $(B)/missionpack/vm/ui.qvm \
- $(B)/$(PLATFORM)quake3-smp
+ $(B)/$(PLATFORM)tremulous \
+ $(B)/$(PLATFORM)tremded \
+ $(B)/base/cgame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/qagame$(ARCH).$(SHLIBEXT) \
+ $(B)/base/ui$(ARCH).$(SHLIBEXT) \
+ $(B)/base/vm/cgame.qvm \
+ $(B)/base/vm/qagame.qvm \
+ $(B)/base/vm/ui.qvm \
+ $(B)/$(PLATFORM)tremulous-smp
endif
@@ -624,7 +588,7 @@ else # ifeq SunOS
SHLIBLDFLAGS=-shared
TARGETS=\
- $(B)/$(PLATFORM)q3ded
+ $(B)/$(PLATFORM)tremded
endif #Linux
endif #darwin
@@ -638,21 +602,17 @@ ifeq ($(USE_CCACHE),1)
endif
ifneq ($(BUILD_SERVER),1)
- TARGETS := $(subst $(B)/$(PLATFORM)q3ded,,$(TARGETS))
+ TARGETS := $(subst $(B)/$(PLATFORM)tremded,,$(TARGETS))
endif
ifneq ($(BUILD_CLIENT),1)
TARGETS := \
- $(subst $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT),,\
- $(subst $(B)/baseq3/ui$(ARCH).$(SHLIBEXT),,\
- $(subst $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT),,\
- $(subst $(B)/missionpack/ui$(ARCH).$(SHLIBEXT),,\
- $(subst $(B)/baseq3/vm/cgame.qvm,,\
- $(subst $(B)/baseq3/vm/ui.qvm,,\
- $(subst $(B)/missionpack/vm/cgame.qvm,,\
- $(subst $(B)/missionpack/vm/ui.qvm,,\
- $(subst $(B)/$(PLATFORM)quake3-smp$(BINEXT),,\
- $(subst $(B)/$(PLATFORM)quake3$(BINEXT),,$(TARGETS) ))))))))))
+ $(subst $(B)/base/cgame$(ARCH).$(SHLIBEXT),,\
+ $(subst $(B)/base/ui$(ARCH).$(SHLIBEXT),,\
+ $(subst $(B)/base/vm/cgame.qvm,,\
+ $(subst $(B)/base/vm/ui.qvm,,\
+ $(subst $(B)/$(PLATFORM)tremulous-smp$(BINEXT),,\
+ $(subst $(B)/$(PLATFORM)tremulous$(BINEXT),,$(TARGETS) ))))))
endif
ifdef DEFAULT_BASEDIR
@@ -705,20 +665,12 @@ makedirs:
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
- @if [ ! -d $(B)/ref ];then $(MKDIR) $(B)/ref;fi
- @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi
- @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi
- @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi
- @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi
- @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi
- @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi
- @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi
- @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi
- @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi
- @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi
- @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi
- @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi
- @if [ ! -d $(B)/q3static ];then $(MKDIR) $(B)/q3static;fi
+ @if [ ! -d $(B)/base ];then $(MKDIR) $(B)/base;fi
+ @if [ ! -d $(B)/base/cgame ];then $(MKDIR) $(B)/base/cgame;fi
+ @if [ ! -d $(B)/base/game ];then $(MKDIR) $(B)/base/game;fi
+ @if [ ! -d $(B)/base/ui ];then $(MKDIR) $(B)/base/ui;fi
+ @if [ ! -d $(B)/base/qcommon ];then $(MKDIR) $(B)/base/qcommon;fi
+ @if [ ! -d $(B)/base/vm ];then $(MKDIR) $(B)/base/vm;fi
#############################################################################
# QVM BUILD TOOLS
@@ -1066,10 +1018,10 @@ endif #mingw32
endif #IRIX
endif #FreeBSD
-$(B)/$(PLATFORM)quake3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/$(PLATFORM)tremulous$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-$(B)/$(PLATFORM)quake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/$(PLATFORM)tremulous-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@@ -1357,7 +1309,7 @@ ifeq ($(ARCH),ppc)
endif
endif
-$(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ)
+$(B)/$(PLATFORM)tremded$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
@@ -1440,349 +1392,169 @@ endif
#############################################################################
-## BASEQ3 CGAME
+## TREMULOUS CGAME
#############################################################################
-Q3CGOBJ_ = \
- $(B)/baseq3/cgame/cg_main.o \
- $(B)/baseq3/game/bg_misc.o \
- $(B)/baseq3/game/bg_pmove.o \
- $(B)/baseq3/game/bg_slidemove.o \
- $(B)/baseq3/cgame/cg_consolecmds.o \
- $(B)/baseq3/cgame/cg_draw.o \
- $(B)/baseq3/cgame/cg_drawtools.o \
- $(B)/baseq3/cgame/cg_effects.o \
- $(B)/baseq3/cgame/cg_ents.o \
- $(B)/baseq3/cgame/cg_event.o \
- $(B)/baseq3/cgame/cg_info.o \
- $(B)/baseq3/cgame/cg_localents.o \
- $(B)/baseq3/cgame/cg_marks.o \
- $(B)/baseq3/cgame/cg_players.o \
- $(B)/baseq3/cgame/cg_playerstate.o \
- $(B)/baseq3/cgame/cg_predict.o \
- $(B)/baseq3/cgame/cg_scoreboard.o \
- $(B)/baseq3/cgame/cg_servercmds.o \
- $(B)/baseq3/cgame/cg_snapshot.o \
- $(B)/baseq3/cgame/cg_view.o \
- $(B)/baseq3/cgame/cg_weapons.o \
+CGOBJ_ = \
+ $(B)/base/cgame/cg_main.o \
+ $(B)/base/game/bg_misc.o \
+ $(B)/base/game/bg_pmove.o \
+ $(B)/base/game/bg_slidemove.o \
+ $(B)/base/cgame/cg_consolecmds.o \
+ $(B)/base/cgame/cg_buildable.o \
+ $(B)/base/cgame/cg_animation.o \
+ $(B)/base/cgame/cg_animmapobj.o \
+ $(B)/base/cgame/cg_draw.o \
+ $(B)/base/cgame/cg_drawtools.o \
+ $(B)/base/cgame/cg_ents.o \
+ $(B)/base/cgame/cg_event.o \
+ $(B)/base/cgame/cg_marks.o \
+ $(B)/base/cgame/cg_players.o \
+ $(B)/base/cgame/cg_playerstate.o \
+ $(B)/base/cgame/cg_predict.o \
+ $(B)/base/cgame/cg_servercmds.o \
+ $(B)/base/cgame/cg_snapshot.o \
+ $(B)/base/cgame/cg_view.o \
+ $(B)/base/cgame/cg_weapons.o \
+ $(B)/base/cgame/cg_mem.o \
+ $(B)/base/cgame/cg_scanner.o \
+ $(B)/base/cgame/cg_attachment.o \
+ $(B)/base/cgame/cg_trails.o \
+ $(B)/base/cgame/cg_particles.o \
+ $(B)/base/cgame/cg_ptr.o \
+ $(B)/base/ui/ui_shared.o \
\
- $(B)/baseq3/qcommon/q_math.o \
- $(B)/baseq3/qcommon/q_shared.o
+ $(B)/base/qcommon/q_math.o \
+ $(B)/base/qcommon/q_shared.o
-Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
-Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
+CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o
+CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
- $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
+$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
+ $(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
-$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
- $(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
-
-#############################################################################
-## MISSIONPACK CGAME
-#############################################################################
-
-MPCGOBJ_ = \
- $(B)/missionpack/cgame/cg_main.o \
- $(B)/missionpack/game/bg_misc.o \
- $(B)/missionpack/game/bg_pmove.o \
- $(B)/missionpack/game/bg_slidemove.o \
- $(B)/missionpack/cgame/cg_consolecmds.o \
- $(B)/missionpack/cgame/cg_newdraw.o \
- $(B)/missionpack/cgame/cg_draw.o \
- $(B)/missionpack/cgame/cg_drawtools.o \
- $(B)/missionpack/cgame/cg_effects.o \
- $(B)/missionpack/cgame/cg_ents.o \
- $(B)/missionpack/cgame/cg_event.o \
- $(B)/missionpack/cgame/cg_info.o \
- $(B)/missionpack/cgame/cg_localents.o \
- $(B)/missionpack/cgame/cg_marks.o \
- $(B)/missionpack/cgame/cg_players.o \
- $(B)/missionpack/cgame/cg_playerstate.o \
- $(B)/missionpack/cgame/cg_predict.o \
- $(B)/missionpack/cgame/cg_scoreboard.o \
- $(B)/missionpack/cgame/cg_servercmds.o \
- $(B)/missionpack/cgame/cg_snapshot.o \
- $(B)/missionpack/cgame/cg_view.o \
- $(B)/missionpack/cgame/cg_weapons.o \
- $(B)/missionpack/ui/ui_shared.o \
- \
- $(B)/missionpack/qcommon/q_math.o \
- $(B)/missionpack/qcommon/q_shared.o
-
-MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
-MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
-
-$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
- $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
-
-$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
- $(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
+$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
+ $(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
-## BASEQ3 GAME
+## TREMULOUS GAME
#############################################################################
-Q3GOBJ_ = \
- $(B)/baseq3/game/g_main.o \
- $(B)/baseq3/game/ai_chat.o \
- $(B)/baseq3/game/ai_cmd.o \
- $(B)/baseq3/game/ai_dmnet.o \
- $(B)/baseq3/game/ai_dmq3.o \
- $(B)/baseq3/game/ai_main.o \
- $(B)/baseq3/game/ai_team.o \
- $(B)/baseq3/game/ai_vcmd.o \
- $(B)/baseq3/game/bg_misc.o \
- $(B)/baseq3/game/bg_pmove.o \
- $(B)/baseq3/game/bg_slidemove.o \
- $(B)/baseq3/game/g_active.o \
- $(B)/baseq3/game/g_arenas.o \
- $(B)/baseq3/game/g_bot.o \
- $(B)/baseq3/game/g_client.o \
- $(B)/baseq3/game/g_cmds.o \
- $(B)/baseq3/game/g_combat.o \
- $(B)/baseq3/game/g_items.o \
- $(B)/baseq3/game/g_mem.o \
- $(B)/baseq3/game/g_misc.o \
- $(B)/baseq3/game/g_missile.o \
- $(B)/baseq3/game/g_mover.o \
- $(B)/baseq3/game/g_session.o \
- $(B)/baseq3/game/g_spawn.o \
- $(B)/baseq3/game/g_svcmds.o \
- $(B)/baseq3/game/g_target.o \
- $(B)/baseq3/game/g_team.o \
- $(B)/baseq3/game/g_trigger.o \
- $(B)/baseq3/game/g_utils.o \
- $(B)/baseq3/game/g_weapon.o \
+GOBJ_ = \
+ $(B)/base/game/g_main.o \
+ $(B)/base/game/bg_misc.o \
+ $(B)/base/game/bg_pmove.o \
+ $(B)/base/game/bg_slidemove.o \
+ $(B)/base/game/g_mem.o \
+ $(B)/base/game/g_active.o \
+ $(B)/base/game/g_client.o \
+ $(B)/base/game/g_cmds.o \
+ $(B)/base/game/g_combat.o \
+ $(B)/base/game/g_physics.o \
+ $(B)/base/game/g_buildable.o \
+ $(B)/base/game/g_misc.o \
+ $(B)/base/game/g_missile.o \
+ $(B)/base/game/g_mover.o \
+ $(B)/base/game/g_session.o \
+ $(B)/base/game/g_spawn.o \
+ $(B)/base/game/g_svcmds.o \
+ $(B)/base/game/g_target.o \
+ $(B)/base/game/g_team.o \
+ $(B)/base/game/g_trigger.o \
+ $(B)/base/game/g_utils.o \
+ $(B)/base/game/g_maprotation.o \
+ $(B)/base/game/g_ptr.o \
+ $(B)/base/game/g_weapon.o \
\
- $(B)/baseq3/qcommon/q_math.o \
- $(B)/baseq3/qcommon/q_shared.o
-
-Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
-Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-
-$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
- $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
-
-$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
- $(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
-
-#############################################################################
-## MISSIONPACK GAME
-#############################################################################
-
-MPGOBJ_ = \
- $(B)/missionpack/game/g_main.o \
- $(B)/missionpack/game/ai_chat.o \
- $(B)/missionpack/game/ai_cmd.o \
- $(B)/missionpack/game/ai_dmnet.o \
- $(B)/missionpack/game/ai_dmq3.o \
- $(B)/missionpack/game/ai_main.o \
- $(B)/missionpack/game/ai_team.o \
- $(B)/missionpack/game/ai_vcmd.o \
- $(B)/missionpack/game/bg_misc.o \
- $(B)/missionpack/game/bg_pmove.o \
- $(B)/missionpack/game/bg_slidemove.o \
- $(B)/missionpack/game/g_active.o \
- $(B)/missionpack/game/g_arenas.o \
- $(B)/missionpack/game/g_bot.o \
- $(B)/missionpack/game/g_client.o \
- $(B)/missionpack/game/g_cmds.o \
- $(B)/missionpack/game/g_combat.o \
- $(B)/missionpack/game/g_items.o \
- $(B)/missionpack/game/g_mem.o \
- $(B)/missionpack/game/g_misc.o \
- $(B)/missionpack/game/g_missile.o \
- $(B)/missionpack/game/g_mover.o \
- $(B)/missionpack/game/g_session.o \
- $(B)/missionpack/game/g_spawn.o \
- $(B)/missionpack/game/g_svcmds.o \
- $(B)/missionpack/game/g_target.o \
- $(B)/missionpack/game/g_team.o \
- $(B)/missionpack/game/g_trigger.o \
- $(B)/missionpack/game/g_utils.o \
- $(B)/missionpack/game/g_weapon.o \
- \
- $(B)/missionpack/qcommon/q_math.o \
- $(B)/missionpack/qcommon/q_shared.o
-
-MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
-MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
+ $(B)/base/qcommon/q_math.o \
+ $(B)/base/qcommon/q_shared.o
-$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
- $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
+GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o
+GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
- $(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
+$(B)/base/qagame$(ARCH).$(SHLIBEXT) : $(GOBJ)
+ $(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
+$(B)/base/vm/qagame.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm
+ $(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm
-#############################################################################
-## BASEQ3 UI
-#############################################################################
-
-Q3UIOBJ_ = \
- $(B)/baseq3/ui/ui_main.o \
- $(B)/baseq3/game/bg_misc.o \
- $(B)/baseq3/ui/ui_addbots.o \
- $(B)/baseq3/ui/ui_atoms.o \
- $(B)/baseq3/ui/ui_cdkey.o \
- $(B)/baseq3/ui/ui_cinematics.o \
- $(B)/baseq3/ui/ui_confirm.o \
- $(B)/baseq3/ui/ui_connect.o \
- $(B)/baseq3/ui/ui_controls2.o \
- $(B)/baseq3/ui/ui_credits.o \
- $(B)/baseq3/ui/ui_demo2.o \
- $(B)/baseq3/ui/ui_display.o \
- $(B)/baseq3/ui/ui_gameinfo.o \
- $(B)/baseq3/ui/ui_ingame.o \
- $(B)/baseq3/ui/ui_loadconfig.o \
- $(B)/baseq3/ui/ui_menu.o \
- $(B)/baseq3/ui/ui_mfield.o \
- $(B)/baseq3/ui/ui_mods.o \
- $(B)/baseq3/ui/ui_network.o \
- $(B)/baseq3/ui/ui_options.o \
- $(B)/baseq3/ui/ui_playermodel.o \
- $(B)/baseq3/ui/ui_players.o \
- $(B)/baseq3/ui/ui_playersettings.o \
- $(B)/baseq3/ui/ui_preferences.o \
- $(B)/baseq3/ui/ui_qmenu.o \
- $(B)/baseq3/ui/ui_removebots.o \
- $(B)/baseq3/ui/ui_saveconfig.o \
- $(B)/baseq3/ui/ui_serverinfo.o \
- $(B)/baseq3/ui/ui_servers2.o \
- $(B)/baseq3/ui/ui_setup.o \
- $(B)/baseq3/ui/ui_sound.o \
- $(B)/baseq3/ui/ui_sparena.o \
- $(B)/baseq3/ui/ui_specifyserver.o \
- $(B)/baseq3/ui/ui_splevel.o \
- $(B)/baseq3/ui/ui_sppostgame.o \
- $(B)/baseq3/ui/ui_spskill.o \
- $(B)/baseq3/ui/ui_startserver.o \
- $(B)/baseq3/ui/ui_team.o \
- $(B)/baseq3/ui/ui_teamorders.o \
- $(B)/baseq3/ui/ui_video.o \
- \
- $(B)/baseq3/qcommon/q_math.o \
- $(B)/baseq3/qcommon/q_shared.o
-
-Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
-Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-
-$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
-
-$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
- $(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
-## MISSIONPACK UI
+## TREMULOUS UI
#############################################################################
-MPUIOBJ_ = \
- $(B)/missionpack/ui/ui_main.o \
- $(B)/missionpack/ui/ui_atoms.o \
- $(B)/missionpack/ui/ui_gameinfo.o \
- $(B)/missionpack/ui/ui_players.o \
- $(B)/missionpack/ui/ui_shared.o \
+UIOBJ_ = \
+ $(B)/base/ui/ui_main.o \
+ $(B)/base/ui/ui_atoms.o \
+ $(B)/base/ui/ui_players.o \
+ $(B)/base/ui/ui_shared.o \
+ $(B)/base/ui/ui_gameinfo.o \
\
- $(B)/missionpack/game/bg_misc.o \
- \
- $(B)/missionpack/qcommon/q_math.o \
- $(B)/missionpack/qcommon/q_shared.o
-
-MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
-MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
+ $(B)/base/game/bg_misc.o \
+ $(B)/base/qcommon/q_math.o \
+ $(B)/base/qcommon/q_shared.o
-$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
+UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o
+UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
-$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
- $(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
+$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
+ $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
+$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
+ $(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## GAME MODULE RULES
#############################################################################
-$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c
+$(B)/base/cgame/%.o: $(CGDIR)/%.c
$(DO_SHLIB_CC)
-$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c
+$(B)/base/cgame/%.asm: $(CGDIR)/%.c
$(DO_Q3LCC)
-$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c
- $(DO_SHLIB_CC) -DMISSIONPACK
-$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c
- $(DO_Q3LCC) -DMISSIONPACK
-
-
-$(B)/baseq3/game/%.o: $(GDIR)/%.c
+$(B)/base/game/%.o: $(GDIR)/%.c
$(DO_SHLIB_CC)
-$(B)/baseq3/game/%.asm: $(GDIR)/%.c
+$(B)/base/game/%.asm: $(GDIR)/%.c
$(DO_Q3LCC)
-$(B)/missionpack/game/%.o: $(GDIR)/%.c
- $(DO_SHLIB_CC) -DMISSIONPACK
-
-$(B)/missionpack/game/%.asm: $(GDIR)/%.c
- $(DO_Q3LCC) -DMISSIONPACK
-
-$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c
+$(B)/base/ui/%.o: $(UIDIR)/%.c
$(DO_SHLIB_CC)
-$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c
+$(B)/base/ui/%.asm: $(UIDIR)/%.c
$(DO_Q3LCC)
-$(B)/missionpack/ui/%.o: $(UIDIR)/%.c
- $(DO_SHLIB_CC) -DMISSIONPACK
-$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c
- $(DO_Q3LCC) -DMISSIONPACK
-
-
-$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c
+$(B)/base/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
-$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c
+$(B)/base/qcommon/%.asm: $(CMDIR)/%.c
$(DO_Q3LCC)
-$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c
- $(DO_SHLIB_CC) -DMISSIONPACK
-
-$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c
- $(DO_Q3LCC) -DMISSIONPACK
-
#############################################################################
# MISC
#############################################################################
copyfiles: build_release
- @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi
- $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3$(BINEXT) $(COPYDIR)/quake3
- #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)quake3-smp$(BINEXT) $(COPYDIR)/quake3-smp
- $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)q3ded$(BINEXT) $(COPYDIR)/q3ded
- -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
- $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(COPYDIR)/baseq3/.
- $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(COPYDIR)/baseq3/.
- $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(COPYDIR)/baseq3/.
- -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
- $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(COPYDIR)/missionpack/.
- $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(COPYDIR)/missionpack/.
- $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
- $(COPYDIR)/missionpack/.
+ @if [ ! -d $(COPYDIR)/base ]; then echo "You need to set COPYDIR to where you installed Quake III!"; false; fi
+ $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremulous$(BINEXT) $(COPYDIR)/tremulous
+ #$(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremulous-smp$(BINEXT) $(COPYDIR)/tremulous-smp
+ $(INSTALL) -s -m 0755 $(BR)/$(PLATFORM)tremded$(BINEXT) $(COPYDIR)/tremded
+ -$(MKDIR) -p -m 0755 $(COPYDIR)/base
+ $(INSTALL) -s -m 0755 $(BR)/base/cgame$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/base/.
+ $(INSTALL) -s -m 0755 $(BR)/base/qagame$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/base/.
+ $(INSTALL) -s -m 0755 $(BR)/base/ui$(ARCH).$(SHLIBEXT) \
+ $(COPYDIR)/base/.
clean:clean-debug clean-release
$(MAKE) -C setup clean
@@ -1790,8 +1562,8 @@ clean:clean-debug clean-release
clean2:
if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi
rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
- $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
- $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
+ $(GOBJ) $(CGOBJ) $(UIOBJ) \
+ $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ)
rm -f $(TARGETS)
clean-debug:
diff --git a/src/unix/ftola.s b/src/unix/ftola.s
index e4b48399..a84f6aae 100644
--- a/src/unix/ftola.s
+++ b/src/unix/ftola.s
@@ -1,15 +1,16 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
diff --git a/src/unix/linux_common.c b/src/unix/linux_common.c
index ab1eafa6..d7f31189 100644
--- a/src/unix/linux_common.c
+++ b/src/unix/linux_common.c
@@ -2,21 +2,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/linux_glimp.c b/src/unix/linux_glimp.c
index a72c50a7..04b64b03 100644
--- a/src/unix/linux_glimp.c
+++ b/src/unix/linux_glimp.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
@@ -81,7 +82,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HAVE_XF86DGA
#endif
-#define WINDOW_CLASS_NAME "Quake III: Arena"
+#define WINDOW_CLASS_NAME "Tremulous"
typedef enum
{
diff --git a/src/unix/linux_joystick.c b/src/unix/linux_joystick.c
index 1ab114b6..a932f0b1 100644
--- a/src/unix/linux_joystick.c
+++ b/src/unix/linux_joystick.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/linux_local.h b/src/unix/linux_local.h
index 9a50141c..1ab61839 100644
--- a/src/unix/linux_local.h
+++ b/src/unix/linux_local.h
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/linux_qgl.c b/src/unix/linux_qgl.c
index 241e5661..39a0e203 100644
--- a/src/unix/linux_qgl.c
+++ b/src/unix/linux_qgl.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/linux_signals.c b/src/unix/linux_signals.c
index f9317ce9..5d94f68b 100644
--- a/src/unix/linux_signals.c
+++ b/src/unix/linux_signals.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/linux_snd.c b/src/unix/linux_snd.c
index 51937695..cc461188 100644
--- a/src/unix/linux_snd.c
+++ b/src/unix/linux_snd.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/matha.s b/src/unix/matha.s
index 3bc22204..d8ddb558 100644
--- a/src/unix/matha.s
+++ b/src/unix/matha.s
@@ -1,15 +1,16 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
diff --git a/src/unix/qasm.h b/src/unix/qasm.h
index 25a0ed96..209e0587 100644
--- a/src/unix/qasm.h
+++ b/src/unix/qasm.h
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/sdl_glimp.c b/src/unix/sdl_glimp.c
index b435d8a5..f460b2da 100644
--- a/src/unix/sdl_glimp.c
+++ b/src/unix/sdl_glimp.c
@@ -25,21 +25,22 @@
Original copyright on Q3A sources:
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
@@ -89,8 +90,8 @@ typedef void *QGLContext;
static QGLContext opengl_context;
-#define WINDOW_CLASS_NAME "Quake III: Arena"
-#define WINDOW_CLASS_NAME_BRIEF "quake3"
+#define WINDOW_CLASS_NAME "Tremulous"
+#define WINDOW_CLASS_NAME_BRIEF "Tremulous"
//#define KBD_DBG
diff --git a/src/unix/sdl_snd.c b/src/unix/sdl_snd.c
index 20d4bfd5..c5c10cb4 100644
--- a/src/unix/sdl_snd.c
+++ b/src/unix/sdl_snd.c
@@ -29,21 +29,22 @@
Original copyright on Q3A sources:
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/snapvectora.s b/src/unix/snapvectora.s
index 3f9d3300..20874c5f 100644
--- a/src/unix/snapvectora.s
+++ b/src/unix/snapvectora.s
@@ -1,15 +1,16 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
diff --git a/src/unix/snd_mixa.s b/src/unix/snd_mixa.s
index 4c6be5b7..7971b38b 100644
--- a/src/unix/snd_mixa.s
+++ b/src/unix/snd_mixa.s
@@ -1,15 +1,16 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
diff --git a/src/unix/unix_glw.h b/src/unix/unix_glw.h
index 1d815880..b239b204 100644
--- a/src/unix/unix_glw.h
+++ b/src/unix/unix_glw.h
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/unix_main.c b/src/unix/unix_main.c
index 80532b05..9171c8dd 100644
--- a/src/unix/unix_main.c
+++ b/src/unix/unix_main.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
@@ -1335,9 +1336,9 @@ void Sys_PrintBinVersion( const char* name ) {
char* sep = "==============================================================";
fprintf( stdout, "\n\n%s\n", sep );
#ifdef DEDICATED
- fprintf( stdout, "Linux Quake3 Dedicated Server [%s %s]\n", date, time );
+ fprintf( stdout, "Linux Tremulous Dedicated Server [%s %s]\n", date, time );
#else
- fprintf( stdout, "Linux Quake3 Full Executable [%s %s]\n", date, time );
+ fprintf( stdout, "Linux Tremulous Full Executable [%s %s]\n", date, time );
#endif
fprintf( stdout, " local install: %s\n", name );
fprintf( stdout, "%s\n\n", sep );
diff --git a/src/unix/unix_net.c b/src/unix/unix_net.c
index b0bad366..853687ed 100644
--- a/src/unix/unix_net.c
+++ b/src/unix/unix_net.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
diff --git a/src/unix/unix_shared.c b/src/unix/unix_shared.c
index c037813f..f9fc9e0a 100644
--- a/src/unix/unix_shared.c
+++ b/src/unix/unix_shared.c
@@ -1,21 +1,22 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
-This file is part of Quake III Arena source code.
+This file is part of Tremulous.
-Quake III Arena source code is free software; you can redistribute it
+Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
-Quake III Arena source code is distributed in the hope that it will be
+Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
+along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
@@ -391,9 +392,9 @@ char *Sys_DefaultHomePath(void)
if ((p = getenv("HOME")) != NULL) {
Q_strncpyz(homePath, p, sizeof(homePath));
#ifdef MACOS_X
- Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Quake3");
+ Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Tremulous");
#else
- Q_strcat(homePath, sizeof(homePath), "/.q3a");
+ Q_strcat(homePath, sizeof(homePath), "/.tremulous");
#endif
if (mkdir(homePath, 0777)) {
if (errno != EEXIST)