Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-28 | * Added ent->client->campingAtTheArmoury for the lamers | Tim Angus | |
2005-06-27 | * Added missing MOD_GRENADE | Tim Angus | |
2005-06-27 | * Fixed a minor bug with the change in spawn direction | Tim Angus | |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus | |
2005-06-26 | * Toned done the chaingun a touch | Tim Angus | |
* Inverted the direction in which a player is spawned * Fixed the alien buildable axis explosion bug * Fixed some class name foul ups in the obituaries * Disabled friendly fire by default | |||
2005-06-18 | * Some grammar/spelling fixes | Tim Angus | |
* Credits update | |||
2005-06-07 | * Human scanner blips now fade away after updates | Tim Angus | |
2005-06-05 | * Some grammar touch ups to infopanes.def | Tim Angus | |
* Added grenade infopane * Fiddled with the ingame main menu to fit the new splash screen model * Changed "Use Object:" in bindings to "Use Object/Evolve:" * Corrected cursor load * Moved heartbeat.wav to correct location * Splash screen touch ups * Credits implemented * Scanner plane reintroduced | |||
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus | |
* Improved scanner render and refactored scanner code * Added animated projectiles * Grenade * Changed model names to be human name agnostic * Added sounds for lev1 grab and lev4 charge * Added sound for failed evolution * Added battery pack rendering code * Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions) * Implemented CG_FileExists * Added some code to gracefully handle missing sounds (easier than making the sounds :D) * cg_drawBBOX now draws player BBOXen * Renamed the alien classes (now done in class override scripts) * Implemented Vector4Add * The usual assorted bug fixes | |||
2005-02-02 | * Fix to [ 1114414 ] Overmind - Evolution bug | Tim Angus | |
2005-02-01 | * When buildables kill clients they no longer prevent the division of ↵ | Tim Angus | |
credits/frags | |||
2005-01-31 | * An overmind is now required for aliens to upgrade | Tim Angus | |
* Damaged aliens now need a couple of seconds before they can regenerate * Very slightly increased human buildable health in general * Increased armoury and turret health a wee bit more significantly * Classes which suicide/teamkill don't get taken into account for credit anymore * Reduced chaingun damage slightly * Increased angular speed of turrets | |||
2005-01-30 | * Slow release frags/credit | Tim Angus | |
* Possibly fixed human "you must be dead" spawning bug | |||
2005-01-19 | * Fixed silly integer division bug | Tim Angus | |
2005-01-15 | * Added a missing declaration | Tim Angus | |
2005-01-11 | * Forget to add ptr files to cvs | Tim Angus | |
2005-01-11 | * Fixed a bug from the how-did-that-ever-work? department | Tim Angus | |
2004-12-01 | * Bugfix to PTRC system that prevented it working with sv_pure on | Tim Angus | |
* Bugfix to first person animation on WP_BLASTER | |||
2004-11-30 | * WP_BLASTER animations | Tim Angus | |
2004-11-30 | * Dialog for PTRC system | Tim Angus | |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus | |
2004-10-18 | * Bug fixes to the bug fixes to the bug fixes to frag sharing | Tim Angus | |
* p.s. It's really hard to test! | |||
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus | |
2004-10-16 | * Bug fixes to the bug fixes to alien frag sharing | Tim Angus | |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus | |
* Other assorted changes | |||
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus | |
* Reduced range and repeat rate of chimera lightning * Medistats now heal booster poison * Hydra gas now requires a LOS to work | |||
2004-09-29 | * A smattering of fondulations | Tim Angus | |
2004-09-28 | * Changed the alpha on the class icons | Tim Angus | |
2004-09-27 | * Build timer pies | Tim Angus | |
* Alien class icons | |||
2004-08-20 | * Slowed lasgun down | Tim Angus | |
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor | |||
2004-07-28 | * Bug fix to battlesuit/hydra interaction | Tim Angus | |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus | |
2004-07-23 | * Values update | Tim Angus | |
2004-06-29 | * Added a bunch of map entities: trigger_buildable, trigger_class, | Tim Angus | |
trigger_equipment, trigger_heal, trigger_ammo, triggerable func_trains, target_rumble, trigger_gravity | |||
2004-06-03 | * func_trains are now triggerable and optionally stop when blocked | Tim Angus | |
* Added "itemtoggle <any weapon>" command to toggle between blaster and primary | |||
2004-06-01 | * Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface" | Tim Angus | |
now prevent building on a surface, whereas surfaceparms "nobuild", "noalienbuild" and "nohumanbuild" now prevent building within the confines of a brush they're applied to. * Buildables now trigger trigger_multiples and trigger_hurts * Buildables don't trigger doors | |||
2004-05-30 | * "itemact" no longer selects nothing when a weapon is not held | Tim Angus | |
* Changed defaults for ui_smallFont and ui_bigFont | |||
2004-05-29 | * Added code to report number of spawns remaining when spawning | Tim Angus | |
* Tweaked some font values | |||
2004-05-29 | * Changes for the increased resolution fonts | Tim Angus | |
2004-05-29 | * Fixed bug where passing nonsense to the team command would result in nonsense | Tim Angus | |
* Average number of players code now works | |||
2004-05-27 | * Added code to calculate the average number of players that are playing | Tim Angus | |
* Added stats on game end to aid balancing * "itemact <weaponname>" now selects a weapon as well as activating an upgrade * Disabled chat balloon entirely | |||
2004-05-19 | * Fix to the "can't select last menu item" bug | Tim Angus | |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus | |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus | |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus | |
2004-03-27 | * Improved rifle effectiveness by approximately 30% | Tim Angus | |
* Prevented selling ckit exploit * Increased build times by about 50% * Reduced effectiveness of teslagen | |||
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus | |
* Spawns that are interfered with plats now suicide * Fixed spectator scrolling colour screwup | |||
2004-03-20 | * Fixed an infinite loop bug in the text wrapping code | Tim Angus | |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus | |
* Fixed some serious bugs in the spawn queue code | |||
2004-03-19 | * Added "buy ammo" bind to options | Tim Angus | |
* Set default focus to the listbox for many of the trem menus |