Age | Commit message (Expand) | Author |
2017-04-06 | decrap | /dev/humancontroller |
2017-04-06 | implement sv_schachtmeisterPort; add compat shit for crapware from the future | /dev/humancontroller |
2017-04-06 | implement Schachtmeister v2 basics | /dev/humancontroller |
2017-04-06 | implement the option to make evolution and equipment free | /dev/humancontroller |
2017-04-06 | import icculus.org/tremulous/trunk r1044 | /dev/humancontroller |
2017-04-06 | fix a pointer going out of bounds, in the text width calculation code | /dev/humancontroller |
2017-04-06 | fix the incorrect calculation of string/line (display)widths | /dev/humancontroller |
2017-04-06 | implement setdisabled: a command to change the set of disabled buildables, cl... | /dev/humancontroller |
2017-03-11 | tell funny version information in status responses (and configstrings) | /dev/humancontroller |
2017-03-11 | use more descriptive -- and funny -- shutdown messages due to common system s... | /dev/humancontroller |
2017-03-09 | support GUIDless 1.1 clients | /dev/humancontroller |
2017-03-09 | pwn stock-ish clients with cl_allowDownload 1 and alike | /dev/humancontroller |
2017-03-09 | implement part 2 of the multi-protocol functionality: pk3 control | /dev/humancontroller |
2017-03-09 | implement part 1 of the multi-protocol functionality: protocols | /dev/humancontroller |
2017-03-09 | implement support for creating cgame&ui modules using the 1.1 interfaces | /dev/humancontroller |
2017-03-09 | alter menudef.h to be compatible with 1.1 clients | /dev/humancontroller |
2017-03-09 | use entityState_t::misc instead of entityState_t::generic1 in some rather imp... | /dev/humancontroller |
2017-03-09 | fix Info_SetValueForKey() for ("...", NULL) calls | /dev/humancontroller |
2017-03-09 | implement a function to safely remove any entity | /dev/humancontroller |
2017-03-09 | expose the zaps global variable | /dev/humancontroller |
2017-03-09 | theoretically allow non-player entities to telefrag other entities | /dev/humancontroller |
2017-03-09 | give buildable placeholders the "builder" classname; give the "func_door_mode... | /dev/humancontroller |
2017-03-09 | when spawning buildables, replace the "builder" entity with a buildable (inst... | /dev/humancontroller |
2017-03-09 | allow non-brushmodel movers to have no models at all, without resulting in dr... | /dev/humancontroller |
2017-03-09 | make some code more robust against disappearance of entities | /dev/humancontroller |
2017-03-09 | after spawning, do not charge the lucifer cannon until all buttons are up | /dev/humancontroller |
2017-03-09 | allow players to spawn at any origin (without spawn buildables); pull the tri... | /dev/humancontroller |
2017-03-09 | constize the input-only parameters of a bunch of functions | /dev/humancontroller |
2017-03-09 | do not "exit the level" multiple times when using admin/console commands | /dev/humancontroller |
2017-03-09 | fix the formulas in BG_EvaluateTrajectoryDelta() | /dev/humancontroller |
2017-03-09 | always use ent->clipmask as pm->tracemask; move special casing to setting ent... | /dev/humancontroller |
2017-03-09 | synchronize ent->health with ent->client->ps.stats[STAT_HEALTH] | /dev/humancontroller |
2017-03-09 | implement setivo: layout-based overriding of intermission views | /dev/humancontroller |
2017-03-09 | implement layout arithmetic and the addlayout command | /dev/humancontroller |
2017-03-09 | retain the developer mode setting across map changes | /dev/humancontroller |
2017-03-09 | allow calling for specific layouts in votes, where applicable | /dev/humancontroller |
2017-03-09 | implement setnextmap: an admin command to set the next map and layout | /dev/humancontroller |
2017-03-09 | add G_LayoutExists() and use it | /dev/humancontroller |
2017-03-09 | fix up G_MapExists(), and use it more | /dev/humancontroller |
2017-03-09 | rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_... | /dev/humancontroller |
2017-03-09 | execute map configuration scripts before loading the map | /dev/humancontroller |
2017-03-09 | begin rewriting the voting code to be structured in the representation of votes | /dev/humancontroller |
2017-03-09 | add G_PerformMapChange() and G_PerformMapRestart(), and use them | /dev/humancontroller |
2017-03-09 | remove some fancy hacks from the missile bounce code | /dev/humancontroller |
2017-03-09 | remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN | /dev/humancontroller |
2017-03-09 | fix mover placement bugs resulting in from the stupid use of InitMover() | /dev/humancontroller |
2017-03-09 | use r.currentAngles a bit more (for later use) | /dev/humancontroller |
2017-03-09 | try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit | /dev/humancontroller |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the server | /dev/humancontroller |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller |