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AgeCommit message (Expand)Author
2005-02-02* Fix to [ 1114414 ] Overmind - Evolution bugTim Angus
2005-02-01* When buildables kill clients they no longer prevent the division of credits...Tim Angus
2005-01-31* An overmind is now required for aliens to upgradeTim Angus
2005-01-30* Slow release frags/creditTim Angus
2005-01-19* Fixed silly integer division bugTim Angus
2005-01-15* Added a missing declarationTim Angus
2005-01-11* Forget to add ptr files to cvsTim Angus
2005-01-11* Fixed a bug from the how-did-that-ever-work? departmentTim Angus
2004-12-01* Bugfix to PTRC system that prevented it working with sv_pure onTim Angus
2004-11-30* WP_BLASTER animationsTim Angus
2004-11-30* Dialog for PTRC systemTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-10-18* Bug fixes to the bug fixes to the bug fixes to frag sharingTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-16* Bug fixes to the bug fixes to alien frag sharingTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-10-02* Fixed Who's uncreation bugTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-09-28* Changed the alpha on the class iconsTim Angus
2004-09-27* Build timer piesTim Angus
2004-08-20* Slowed lasgun downTim Angus
2004-07-28* Bug fix to battlesuit/hydra interactionTim Angus
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-07-23* Values updateTim Angus
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
2004-06-03* func_trains are now triggerable and optionally stop when blockedTim Angus
2004-06-01* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"Tim Angus
2004-05-30* "itemact" no longer selects nothing when a weapon is not heldTim Angus
2004-05-29* Added code to report number of spawns remaining when spawningTim Angus
2004-05-29* Changes for the increased resolution fontsTim Angus
2004-05-29* Fixed bug where passing nonsense to the team command would result in nonsenseTim Angus
2004-05-27* Added code to calculate the average number of players that are playingTim Angus
2004-05-19* Fix to the "can't select last menu item" bugTim Angus
2004-05-16* Fixed the gigantic spawn queue fuck upTim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-28* Fixed bug where upgraded chimera's electrical attack sometimes didn't workTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
2004-03-25* Fixed particle system infinite loop bug in trem2Tim Angus
2004-03-20* Fixed an infinite loop bug in the text wrapping codeTim Angus
2004-03-20* Added lcannon warning and blowupTim Angus
2004-03-19* Added "buy ammo" bind to optionsTim Angus
2004-03-19* Fixed TA listbox bug where user could select beyond the length of the listTim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-03-18* Possibly fixed the scoreboard not updatingTim Angus
2004-03-17* Fixed a fuckup with the game->cgame (don't ask) particle system listing codeTim Angus
2004-03-15* Added knockback scalingTim Angus
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-03-02* Added reload binding optionTim Angus
2004-03-02* Changes to the way the chasecam is triggeredTim Angus
2004-03-01* Reimplemented the chasecamTim Angus