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2013-01-03* Don't draw crosshair during intermissionChristopher Schwarz
2013-01-03* Fix projectiles being nudged incorrectly during demos (Roman Tetelman)Christopher Schwarz
2013-01-03* Remove arbitrary limitations on admin data by replacing fixed-size arrays withM. Kristall
linked lists This fixes memory leaks with most !readconfig errors
2013-01-03* Properly hash % againM. Kristall
2013-01-03* Fix !help only displaying information about custom commands when it should notM. Kristall
2013-01-03* Merge ioq3-r1708Tim Angus
2013-01-03* Fix ability to mark the last spawn for deconstruction (Rezyn)Christopher Schwarz
* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game
2013-01-03* Parse IRC-like /me in chat textBen Millwood
* Assorted minor cleanups of CG_Say
2013-01-03* Fix holding sprint while walking from allowing you to walk slightly faster ↵Christopher Schwarz
(thanks Roman Tetelman)
2013-01-03* reduced goon (both) pounce charge time 900 -> 800Asa Kravets
2013-01-03* Fix location hud item from truncating text when it shouldnt, which was ↵Christopher Schwarz
only happening on higher resolutions for some crazy reason
2013-01-03* Change "kills" to "frags" on the alien "x until next stage" message ↵Christopher Schwarz
(Norfenstein)
2013-01-03* Stamina changes/fixes (kevlarman)Christopher Schwarz
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
2013-01-03* Trivial fix to r1854 (Rezyn)Christopher Schwarz
2013-01-03* (bug 3627) Defense buildables no longer favor those with lower client ↵Christopher Schwarz
numbers when choosing a target (thanks benmachine)
2013-01-03* (bug 4006) Prevent human buildables from playing idle sounds while ↵Christopher Schwarz
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
2013-01-03* Potentially fix a bug where votes fail for no apparent reasonM. Kristall
2013-01-03* Prevent new votes from preventing previous votes from executingM. Kristall
2013-01-03* "follownext" should not have been removed (in r1829)M. Kristall
2013-01-03* Remove unnecessary counter argument to tinfo and scores since the number ofM. Kristall
arguments is already known
2013-01-03* Fix g_editingField and g_waitingForKey in the ui to be properly cleared ↵Christopher Schwarz
when you close all menus, preventing the cursor from being inappropriately hidden the next time you open one
2013-01-03* Ignore featured status for serverlist sorting if the featured server's ↵Christopher Schwarz
ping is high
2013-01-03* Remove cg_hudfilesenable because it was a temporary hack for dev server ↵Christopher Schwarz
that wasn't intended to be merged in the first place
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵Christopher Schwarz
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago
2013-01-03* Prevent buying energy ammo from a repeater while the reactor is dead ↵Christopher Schwarz
(thanks Hibby) * Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson)
2013-01-03* Don't show locations in teamchats during intermissionChristopher Schwarz
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice
2013-01-03* Move teamoverlay out of the common_hud and into the team common huds. ↵Christopher Schwarz
Prevents showing when dead (use deadspec for this) and showing in white-on-white colors * Hide teamoverlay when the scoreboard is displayed
2013-01-03* (bug 4311) Print file locations of relevant items to simplify ↵Christopher Schwarz
troubleshooting (Amanieu)
2013-01-03* Return spectator bbox size to that of a dretch once againChristopher Schwarz
2013-01-03* Fix a couple typos in sudden death votes, including one that allowed a secondM. Kristall
(and third and fourth...) sudden death vote to be called after one had already passed
2013-01-03* Fix votes from needing to be unanimous to pass, introduced in r1754Christopher Schwarz
2013-01-03* More consistency in build/decon message colorcodesChristopher Schwarz
2013-01-03* Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵Christopher Schwarz
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities
2013-01-03* Revert revision 1566 since it is no longer necessaryM. Kristall
2013-01-03* Fix mispredicts in previous commit (taunt timer) by actually transmitting ↵Christopher Schwarz
the value like it should be. Thanks Ensiform.
2013-01-03* (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵Christopher Schwarz
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum)
2013-01-03(bug 3545) Maintain velocity when evolving (Ben Millwood)Christopher Schwarz
2013-01-03* Fix location hud item to line up correctly and no longer overlap demostateChristopher Schwarz
2013-01-03* Add game_memory and cgame_memory commands to give a breakdown of memoryM. Kristall
* Make clientlist team colors more consistent with team colors elsewhere
2013-01-03* Minor fixes for revision 1829M. Kristall
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* Change team colors in !listplayers to be more consistent with team prefixes inM. Kristall
chat
2013-01-03* Remove GUID stub display from most admin functions (still in !namelog for now)M. Kristall
* Display a hint in !listplayers by players you can target with !setlevel * Fix for incorrect "a.k.a." information displaying for non-admins and incognito admins
2013-01-03* Merge ioq3-r1680Tim Angus
2013-01-03* Fix admin log messages + admin command message outputs appearing in the ↵Christopher Schwarz
wrong order in console
2013-01-03* (bug 4310) Rework admin.logChristopher Schwarz
- Remove admin.log and fold its information into games.log because its information is rarely useful without the context that games.log brings - Don't show guid/flags in AdminCmd: log items. Show registered name instead. - Add an AdminAuth: log item that contains this info, occurring at connect, setlevel, and readconfig - Always attach an admin's registered name to bans so the correct people are complained about rather than aliases - General g_admin.c shrinking and refactoring
2013-01-03* (bug 4309) Add options to !restart that allow for keeping/switching player ↵Christopher Schwarz
teams, and optionally also to lock them.
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ↵Christopher Schwarz
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
2013-01-03* (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn)Christopher Schwarz
2013-01-03* Make position of "ALLFLAGS" admin flag irrelevantM. Kristall
* Keep track of clients' admin statuses better and refactor large amounts of related admin code