Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-31 | * An overmind is now required for aliens to upgrade | Tim Angus | |
* Damaged aliens now need a couple of seconds before they can regenerate * Very slightly increased human buildable health in general * Increased armoury and turret health a wee bit more significantly * Classes which suicide/teamkill don't get taken into account for credit anymore * Reduced chaingun damage slightly * Increased angular speed of turrets | |||
2005-01-30 | * Slow release frags/credit | Tim Angus | |
* Possibly fixed human "you must be dead" spawning bug | |||
2005-01-19 | * Fixed silly integer division bug | Tim Angus | |
2005-01-15 | * Added a missing declaration | Tim Angus | |
2005-01-11 | * Forget to add ptr files to cvs | Tim Angus | |
2005-01-11 | * Fixed a bug from the how-did-that-ever-work? department | Tim Angus | |
2004-12-01 | * Bugfix to PTRC system that prevented it working with sv_pure on | Tim Angus | |
* Bugfix to first person animation on WP_BLASTER | |||
2004-11-30 | * WP_BLASTER animations | Tim Angus | |
2004-11-30 | * Dialog for PTRC system | Tim Angus | |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus | |
2004-10-18 | * Bug fixes to the bug fixes to the bug fixes to frag sharing | Tim Angus | |
* p.s. It's really hard to test! | |||
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus | |
2004-10-16 | * Bug fixes to the bug fixes to alien frag sharing | Tim Angus | |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus | |
* Other assorted changes | |||
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus | |
* Reduced range and repeat rate of chimera lightning * Medistats now heal booster poison * Hydra gas now requires a LOS to work | |||
2004-09-29 | * A smattering of fondulations | Tim Angus | |
2004-09-28 | * Changed the alpha on the class icons | Tim Angus | |
2004-09-27 | * Build timer pies | Tim Angus | |
* Alien class icons | |||
2004-08-20 | * Slowed lasgun down | Tim Angus | |
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor | |||
2004-07-28 | * Bug fix to battlesuit/hydra interaction | Tim Angus | |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus | |
2004-07-23 | * Values update | Tim Angus | |
2004-06-29 | * Added a bunch of map entities: trigger_buildable, trigger_class, | Tim Angus | |
trigger_equipment, trigger_heal, trigger_ammo, triggerable func_trains, target_rumble, trigger_gravity | |||
2004-06-03 | * func_trains are now triggerable and optionally stop when blocked | Tim Angus | |
* Added "itemtoggle <any weapon>" command to toggle between blaster and primary | |||
2004-06-01 | * Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface" | Tim Angus | |
now prevent building on a surface, whereas surfaceparms "nobuild", "noalienbuild" and "nohumanbuild" now prevent building within the confines of a brush they're applied to. * Buildables now trigger trigger_multiples and trigger_hurts * Buildables don't trigger doors | |||
2004-05-30 | * "itemact" no longer selects nothing when a weapon is not held | Tim Angus | |
* Changed defaults for ui_smallFont and ui_bigFont | |||
2004-05-29 | * Added code to report number of spawns remaining when spawning | Tim Angus | |
* Tweaked some font values | |||
2004-05-29 | * Changes for the increased resolution fonts | Tim Angus | |
2004-05-29 | * Fixed bug where passing nonsense to the team command would result in nonsense | Tim Angus | |
* Average number of players code now works | |||
2004-05-27 | * Added code to calculate the average number of players that are playing | Tim Angus | |
* Added stats on game end to aid balancing * "itemact <weaponname>" now selects a weapon as well as activating an upgrade * Disabled chat balloon entirely | |||
2004-05-19 | * Fix to the "can't select last menu item" bug | Tim Angus | |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus | |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus | |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus | |
2004-03-27 | * Improved rifle effectiveness by approximately 30% | Tim Angus | |
* Prevented selling ckit exploit * Increased build times by about 50% * Reduced effectiveness of teslagen | |||
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus | |
* Spawns that are interfered with plats now suicide * Fixed spectator scrolling colour screwup | |||
2004-03-20 | * Fixed an infinite loop bug in the text wrapping code | Tim Angus | |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus | |
* Fixed some serious bugs in the spawn queue code | |||
2004-03-19 | * Added "buy ammo" bind to options | Tim Angus | |
* Set default focus to the listbox for many of the trem menus | |||
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus | |
* Hitting K_ENTER when a listbox has focus now invokes its doubleClick handler * You can't use objects when dead any longer * Team change broadcast message fixed | |||
2004-03-18 | * Added trigger_stage entity which is fired on stage transitions | Tim Angus | |
* Alien evolution is no longer allowed within range of humans * Reduced human damage boost from 10% to 7% * Reduced reactor base health to 1250 | |||
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus | |
* Possibly fixed the spectator scrolling not working * Spawn queue position is now displayed when queued * Pressing BUTTON_ATTACK removes the client from the spawn queue | |||
2004-03-17 | * Fixed a fuckup with the game->cgame (don't ask) particle system listing code | Tim Angus | |
2004-03-15 | * Added knockback scaling | Tim Angus | |
* Balance tweaks * A load of other stuff I can't remember | |||
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus | |
* Raised turret effectiveness again * Raised human weapon damage by 5% * Refactored buildable rendering code * Buildable rendering now falls back to a box trace when a cap trace misses * Human ckit can't repair destroyed buildables * Human reactor strengthened by 50% | |||
2004-03-02 | * Added reload binding option | Tim Angus | |
* Added team auto-select option | |||
2004-03-02 | * Changes to the way the chasecam is triggered | Tim Angus | |
2004-03-01 | * Reimplemented the chasecam | Tim Angus | |
2004-02-29 | * Added zoom function to weapons | Tim Angus | |
* Added code for reload binding * Turrents now give up an out of range target * Reactor cannot be used once destroyed * Reduced effectiveness of acid tube, turret and hive * Raised advanced build times * Reduced overall alien damage slightly * Raised mofo health (again) * Raised dragoon projectile damage | |||
2004-02-28 | * Added missing \n after server speech | Tim Angus | |
* Added auto select option to team menu * g_teamForceBalance now works * Added "reload" command * cg_lagometer now works |