Age | Commit message (Expand) | Author |
2005-02-02 | * Fix to [ 1114414 ] Overmind - Evolution bug | Tim Angus |
2005-02-01 | * When buildables kill clients they no longer prevent the division of credits... | Tim Angus |
2005-01-31 | * An overmind is now required for aliens to upgrade | Tim Angus |
2005-01-30 | * Slow release frags/credit | Tim Angus |
2005-01-19 | * Fixed silly integer division bug | Tim Angus |
2005-01-15 | * Added a missing declaration | Tim Angus |
2005-01-11 | * Forget to add ptr files to cvs | Tim Angus |
2005-01-11 | * Fixed a bug from the how-did-that-ever-work? department | Tim Angus |
2004-12-01 | * Bugfix to PTRC system that prevented it working with sv_pure on | Tim Angus |
2004-11-30 | * WP_BLASTER animations | Tim Angus |
2004-11-30 | * Dialog for PTRC system | Tim Angus |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus |
2004-10-18 | * Bug fixes to the bug fixes to the bug fixes to frag sharing | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-10-16 | * Bug fixes to the bug fixes to alien frag sharing | Tim Angus |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus |
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-09-28 | * Changed the alpha on the class icons | Tim Angus |
2004-09-27 | * Build timer pies | Tim Angus |
2004-08-20 | * Slowed lasgun down | Tim Angus |
2004-07-28 | * Bug fix to battlesuit/hydra interaction | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-07-23 | * Values update | Tim Angus |
2004-06-29 | * Added a bunch of map entities: trigger_buildable, trigger_class, | Tim Angus |
2004-06-03 | * func_trains are now triggerable and optionally stop when blocked | Tim Angus |
2004-06-01 | * Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface" | Tim Angus |
2004-05-30 | * "itemact" no longer selects nothing when a weapon is not held | Tim Angus |
2004-05-29 | * Added code to report number of spawns remaining when spawning | Tim Angus |
2004-05-29 | * Changes for the increased resolution fonts | Tim Angus |
2004-05-29 | * Fixed bug where passing nonsense to the team command would result in nonsense | Tim Angus |
2004-05-27 | * Added code to calculate the average number of players that are playing | Tim Angus |
2004-05-19 | * Fix to the "can't select last menu item" bug | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus |
2004-03-27 | * Improved rifle effectiveness by approximately 30% | Tim Angus |
2004-03-25 | * Fixed particle system infinite loop bug in trem2 | Tim Angus |
2004-03-20 | * Fixed an infinite loop bug in the text wrapping code | Tim Angus |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus |
2004-03-19 | * Added "buy ammo" bind to options | Tim Angus |
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus |
2004-03-18 | * Added trigger_stage entity which is fired on stage transitions | Tim Angus |
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus |
2004-03-17 | * Fixed a fuckup with the game->cgame (don't ask) particle system listing code | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-03-02 | * Added reload binding option | Tim Angus |
2004-03-02 | * Changes to the way the chasecam is triggered | Tim Angus |
2004-03-01 | * Reimplemented the chasecam | Tim Angus |