Age | Commit message (Expand) | Author |
---|---|---|
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | Some more work on the Mass Driver: | Michael Levin |
2013-01-03 | * Acid tube animation fixed (used to include part of dying animation!) | Michael Levin |
2013-01-03 | * MAX()/MIN() macros need to be wrapped in parenthesis to work as | Michael Levin |
2013-01-03 | * Damage regions are no longer included in non-locational damage | Michael Levin |
2013-01-03 | The new non-localized damage calculation method (based on Norfenstein's | Michael Levin |
2013-01-03 | Added shader/particle scripts to version control. | Michael Levin |